Or did you just change wrong files?
Smoke systems for vehicles
- Mats391
- PR:BF2 Lead Developer
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- Joined: 2010-08-06 18:06
Re: Smoke systems for vehicles
I dont quite understand. Is it dependent on vehicle? Would not surprise me tbh 
Or did you just change wrong files?
Or did you just change wrong files?

Mineral: TIL that Wire-guided missiles actually use wire
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Chuva_RD
- PR:BF2 Contributor
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- Joined: 2013-03-30 18:51
Re: Smoke systems for vehicles
Effects can be added straight from tweak which describes it (f.e. from tweaks in common_server\effects\vehicles\misc\e_smokegrenade) or from additional tweak which include initial one like effects from common_server\effects\weapons\misc\e_tanksmoke.
Effects from \e_tanksmoke have fixed scale independently on scale of effect which was included in tweak. Size of cloud don't depends on vehicle, it was first theory.
Effects from \e_tanksmoke have fixed scale independently on scale of effect which was included in tweak. Size of cloud don't depends on vehicle, it was first theory.
- Mats391
- PR:BF2 Lead Developer
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- Joined: 2010-08-06 18:06
Re: Smoke systems for vehicles
make sure that the emitters have unique names when you make different effects for vehicles.

Mineral: TIL that Wire-guided missiles actually use wire
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Chuva_RD
- PR:BF2 Contributor
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Re: Smoke systems for vehicles
Hard to make it less high, now it roughly as 2/3 of current smoke cloud
- Mats391
- PR:BF2 Lead Developer
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- Joined: 2010-08-06 18:06
Re: Smoke systems for vehicles
Yea, effects coding is annoying 
To make it not grow that high, try playing with the gravity modifier. However that might make it disappear too quickly.
To make it not grow that high, try playing with the gravity modifier. However that might make it disappear too quickly.

Mineral: TIL that Wire-guided missiles actually use wire
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Chuva_RD
- PR:BF2 Contributor
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Re: Smoke systems for vehicles
White phosphorus burns at 900—1200C and make noise for IR cameras. Now effective for agressive screening.
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mries
- Posts: 475
- Joined: 2013-06-30 16:16
Re: Smoke systems for vehicles
That WP round now IR blocking will make it an interesting change in the use of the challenger! I like it!
- Mats391
- PR:BF2 Lead Developer
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Re: Smoke systems for vehicles
In 1.4 CR2 wont be able to see through WP smoke.mries wrote:That WP round now IR blocking will make it an interesting change in the use of the challenger! I like it!

Mineral: TIL that Wire-guided missiles actually use wire
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
Re: Smoke systems for vehicles
Still will be interesting, as they can use it to block enemy infantry vision from long range on buildings for example[R-DEV]Mats391 wrote:In 1.4 CR2 wont be able to see through WP smoke.
Isn't WP smoke a lot whiter?
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Chuva_RD
- PR:BF2 Contributor
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Re: Smoke systems for vehicles
It depends on lightning.sweedensniiperr wrote:Still will be interesting, as they can use it to block enemy infantry vision from long range on buildings for example
Isn't WP smoke a lot whiter?

edit: also I added HE to WP rounds cause they very harmful for uncovered soldiers.
Last edited by Chuva_RD on 2016-10-26 20:12, edited 1 time in total.
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
Re: Smoke systems for vehicles
Any word on this? This is something that would be really cool to see in PR.
Are you considering other vehicles that also op smoke?
Are you considering other vehicles that also op smoke?
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rPoXoTauJIo
- PR:BF2 Developer
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Re: Smoke systems for vehicles
As chuva being a part of pr tea now, it's all up to him to implement them 



assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.



