Smoke systems for vehicles

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Mats391
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Re: Smoke systems for vehicles

Post by Mats391 »

I dont quite understand. Is it dependent on vehicle? Would not surprise me tbh :D
Or did you just change wrong files?
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Chuva_RD
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Re: Smoke systems for vehicles

Post by Chuva_RD »

Effects can be added straight from tweak which describes it (f.e. from tweaks in common_server\effects\vehicles\misc\e_smokegrenade) or from additional tweak which include initial one like effects from common_server\effects\weapons\misc\e_tanksmoke.

Effects from \e_tanksmoke have fixed scale independently on scale of effect which was included in tweak. Size of cloud don't depends on vehicle, it was first theory.
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Mats391
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Re: Smoke systems for vehicles

Post by Mats391 »

make sure that the emitters have unique names when you make different effects for vehicles.
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Chuva_RD
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Re: Smoke systems for vehicles

Post by Chuva_RD »

Hard to make it less high, now it roughly as 2/3 of current smoke cloud

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Mats391
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Re: Smoke systems for vehicles

Post by Mats391 »

Yea, effects coding is annoying :D
To make it not grow that high, try playing with the gravity modifier. However that might make it disappear too quickly.
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Chuva_RD
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Re: Smoke systems for vehicles

Post by Chuva_RD »

White phosphorus burns at 900—1200C and make noise for IR cameras. Now effective for agressive screening.

mries
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Re: Smoke systems for vehicles

Post by mries »

That WP round now IR blocking will make it an interesting change in the use of the challenger! I like it!
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Mats391
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Re: Smoke systems for vehicles

Post by Mats391 »

mries wrote:That WP round now IR blocking will make it an interesting change in the use of the challenger! I like it!
In 1.4 CR2 wont be able to see through WP smoke.
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sweedensniiperr
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Re: Smoke systems for vehicles

Post by sweedensniiperr »

[R-DEV]Mats391 wrote:In 1.4 CR2 wont be able to see through WP smoke.
Still will be interesting, as they can use it to block enemy infantry vision from long range on buildings for example

Isn't WP smoke a lot whiter?
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Chuva_RD
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Re: Smoke systems for vehicles

Post by Chuva_RD »

sweedensniiperr wrote:Still will be interesting, as they can use it to block enemy infantry vision from long range on buildings for example

Isn't WP smoke a lot whiter?
It depends on lightning.
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edit: also I added HE to WP rounds cause they very harmful for uncovered soldiers.
Last edited by Chuva_RD on 2016-10-26 20:12, edited 1 time in total.
sweedensniiperr
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Re: Smoke systems for vehicles

Post by sweedensniiperr »

Any word on this? This is something that would be really cool to see in PR.

Are you considering other vehicles that also op smoke?
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rPoXoTauJIo
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Re: Smoke systems for vehicles

Post by rPoXoTauJIo »

As chuva being a part of pr tea now, it's all up to him to implement them :)
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