Yes it doesShan~Man wrote:Does the battle recorder work now?
PR:BF2 v1.4.0.0 Changelog
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M42 Zwilling
- Retired PR Developer
- Posts: 613
- Joined: 2012-06-10 11:27
Re: PR:BF2 v1.4.0.0 Changelog
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obpmgmua
- Posts: 397
- Joined: 2013-05-19 20:51
Re: PR:BF2 v1.4.0.0 Changelog
RIP AK47 grenadier. It was my favorite gun. Iron sights were nice and thin, perfect for sniping.
If you want Spawnable RPGs and SVDs for Insurgent team
Sign Here ______________________
Sign Here ______________________
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Menuen
- Posts: 101
- Joined: 2014-01-16 10:49
Re: PR:BF2 v1.4.0.0 Changelog
I cant wait to play Falklands again
. But I'm sad that you didn't changed speed of helicopters.
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stalker23ke
- Posts: 12
- Joined: 2013-08-02 12:44
Re: PR:BF2 v1.4.0.0 Changelog
Hello everyone.
I would like to request correction on Russian Army faction:
The EMR camouflage needs to be changed to Flora camo on Assault on Grozny map.
The first EMR camo developed in Russia in 2008th.
The first Chechen war and the second Chechen war began in 11th December of 1994 and 26th August of 1999.The second Chechen war was over in May 2000
I will appreciate if my request will be seen.
Also I would thank the PR Dev team for the upcoming 1.4 update.I am looking forward to taste new additions.
I would like to request correction on Russian Army faction:
The EMR camouflage needs to be changed to Flora camo on Assault on Grozny map.
The first EMR camo developed in Russia in 2008th.
The first Chechen war and the second Chechen war began in 11th December of 1994 and 26th August of 1999.The second Chechen war was over in May 2000
I will appreciate if my request will be seen.
Also I would thank the PR Dev team for the upcoming 1.4 update.I am looking forward to taste new additions.
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mries
- Posts: 475
- Joined: 2013-06-30 16:16
Re: PR:BF2 v1.4.0.0 Changelog
Is it possible in the future that Russia gets its old camo(pre v1.2 IIRC) for Grozny (and Kozelsk maybe) the same as the US army camo is only changed on Kashan & Kamisiyah?stalker23ke wrote:Hello everyone.
I would like to request correction on Russian Army faction:
The EMR camouflage needs to be changed to Flora camo on Assault on Grozny map.
The first EMR camo developed in Russia in 2008th.
The first Chechen war and the second Chechen war began in 11th December of 1994 and 26th August of 1999.The second Chechen war was over in May 2000
I will appreciate if my request will be seen.
Also I would thank the PR Dev team for the upcoming 1.4 update.I am looking forward to taste new additions.
Can't wait to play 1.4 in general!Added new Scorpion W2 camo for US Army. (On Khamisiyah and Kashan Desert).
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RENEGADO
- Posts: 117
- Joined: 2015-03-01 13:07
Re: PR:BF2 v1.4.0.0 Changelog
Yeah, i think that ... some things never change, right ? hahahahaSANGUE-RUIM wrote: ... because as you say, the complaints are the same as I heard 4 years ago: I don't like Insurgency, I don't like forest maps, I don't like night maps, I don't like this, I don't like that, it's so much mimimi...
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inb4banned
- Posts: 234
- Joined: 2015-02-20 10:48
Re: PR:BF2 v1.4.0.0 Changelog
The problem with those times is that blufor spends 3/4 of the round farming kills and not attacking caches at all (besides that 1 squad).'[R-DEV wrote:Mineral;2150007']
Which is more then in the previous release v1.3. There is much more to a map then tickets and caches![]()
(with average insurgency map being 1:30h)
Adding more armor and removing some of the caches will surely reduce the average play time, but that's not the problem. The problem with Insurgency is that when blufor isn't attacking it's incredibly boring and pointless for the entire INS team.
These rounds will still last over 1h and INS will be even more frustrating to play without being able to spawn on unknown caches (what's the point of that?), playing vs even more armour. It's simply not fun and hasn't been for a long time.
Last time I played Fallujah, not seeding, blufor had 189 kills with about 3:1 team K/D before getting the 1st cache
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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: PR:BF2 v1.4.0.0 Changelog
no, I believe it can change, but boy, I don't want to get into that...RENEGADO wrote:Yeah, i think that ... some things never change, right ? hahahaha
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houdaifatam
- Posts: 289
- Joined: 2014-01-31 00:21
Re: PR:BF2 v1.4.0.0 Changelog
Thanks lads for the update. Been waiting to play Falklands again for a long time.

"Time is like a sword, if you don't cut it then it will cut you"(Old Arab proverb).
"Lack of intelligence is the greatest poverty."
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TBoy205
- Posts: 97
- Joined: 2012-01-19 14:09
Re: PR:BF2 v1.4.0.0 Changelog
Does this average take into consideration that fallujah is a very popular map for servers to seed on and that it commonly lasts through the round duration limit due to low player population?'[R-DEV wrote:Mineral;2150007']
Which is more then in the previous release v1.3. There is much more to a map then tickets and caches![]()
(with average insurgency map being 1:30h)
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Saobh
- Retired PR Developer
- Posts: 8124
- Joined: 2006-01-21 11:55
Re: PR:BF2 v1.4.0.0 Changelog
Please use the correct suggestion / feedback section for such topicsstalker23ke wrote:Hello everyone.
I would like to request correction on Russian Army faction:
The EMR camouflage needs to be changed to Flora camo on Assault on Grozny map.
The first EMR camo developed in Russia in 2008th.
The first Chechen war and the second Chechen war began in 11th December of 1994 and 26th August of 1999.The second Chechen war was over in May 2000
I will appreciate if my request will be seen.
Also I would thank the PR Dev team for the upcoming 1.4 update.I am looking forward to taste new additions.
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Amrikirpgwarhead
- Posts: 20
- Joined: 2012-08-15 18:17
Re: PR:BF2 v1.4.0.0 Changelog
I see the btr80a is still broken, has the same armor as the back of a tank
Last edited by Amrikirpgwarhead on 2016-11-26 17:04, edited 1 time in total.
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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: PR:BF2 v1.4.0.0 Changelog
Please use the correct feedback section for such topicsAmrikirpgwarhead wrote:I see the btr80a is still broken, has the same armor as the back of a tank
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: PR:BF2 v1.4.0.0 Changelog
Finally!'[R-DEV wrote:Mineral;2149936']
- Added the RPG-7V2 to the new alternative MEC Rifleman AT kit.
[align=center]Sorry i cant into English...
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Cpl.Kilgore
- Posts: 7
- Joined: 2016-11-14 05:51
Re: PR:BF2 v1.4.0.0 Changelog
What is "Removed Objective gamemode-layer until it can be refined." and what are "GPOs" ?
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Cpl.Kilgore
- Posts: 7
- Joined: 2016-11-14 05:51
Re: PR:BF2 v1.4.0.0 Changelog
But maybe the prone fire delay is just 250 or 500 ms ?'[R-CON wrote:LiamBai;2149978']
Not going to lie, I'll miss it too.
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Walmarx
- Posts: 138
- Joined: 2009-03-22 21:32
Re: PR:BF2 v1.4.0.0 Changelog
Whoa, so much complaining! I have loved PR for years, and it thrills me to see these big updates still coming out! Excellent work guys!
To the server admins on the subject of map selection: I have been on hiatus from PR due to this very topic. I am a big fan of infantry combat, Insurgency, and interesting terrain (Forests, valleys, dense cities). For awhile those maps have been increasingly rare.
There are plenty of us out here who do not enjoy wide-open maps for vehicle combat exclusively, please run a variety of the huge number of excellent maps we have at our disposal.
The vocal minority should not always get their way.
Thanks again devs! Here's to many, many more years of life for the most impressive mod ever created!
To the server admins on the subject of map selection: I have been on hiatus from PR due to this very topic. I am a big fan of infantry combat, Insurgency, and interesting terrain (Forests, valleys, dense cities). For awhile those maps have been increasingly rare.
There are plenty of us out here who do not enjoy wide-open maps for vehicle combat exclusively, please run a variety of the huge number of excellent maps we have at our disposal.
The vocal minority should not always get their way.
Thanks again devs! Here's to many, many more years of life for the most impressive mod ever created!
[img]http://s2.postimg.org/zdxdhsts9/rrrrussia_sig_medium.jpg[/img]
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fluffypancakes
- Posts: 11
- Joined: 2016-08-15 17:20
Re: PR:BF2 v1.4.0.0 Changelog
I miss the AKS-74u. I guess it makes sense for it to not be for the Iraqi insurgents since only good squads and bathist leaders got an AK-74, but why is it removed from the Taliban Breacher? It just got replaced by a weapon thats only advantage is it's damage. Using the AKS-74u just felt so mujahideen-like and it was a great weapon too. It had low weapon sway, low recoil (AK74 still had less but better than the 7.62s) and was an overall great weapon. The chinese AK with the folding stock has a low weapon sway (not as low as the AKS-74u tho), and MUCH more recoil. Pls add AKS-74u back to the Taliban in some way 
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sabian_
- Posts: 5
- Joined: 2016-02-05 15:52
Re: PR:BF2 v1.4.0.0 Changelog
Please confirm or deny that Squad Bug is fixed in 1.4?









