PR:BF2 v1.4.0.0 Changelog

The changelogs for recently released Project Reality versions
M42 Zwilling
Retired PR Developer
Posts: 613
Joined: 2012-06-10 11:27

Re: PR:BF2 v1.4.0.0 Changelog

Post by M42 Zwilling »

Shan~Man wrote:Does the battle recorder work now?
Yes it does
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"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
obpmgmua
Posts: 397
Joined: 2013-05-19 20:51

Re: PR:BF2 v1.4.0.0 Changelog

Post by obpmgmua »

RIP AK47 grenadier. It was my favorite gun. Iron sights were nice and thin, perfect for sniping.
If you want Spawnable RPGs and SVDs for Insurgent team

Sign Here ______________________
Menuen
Posts: 101
Joined: 2014-01-16 10:49

Re: PR:BF2 v1.4.0.0 Changelog

Post by Menuen »

I cant wait to play Falklands again :D . But I'm sad that you didn't changed speed of helicopters.
stalker23ke
Posts: 12
Joined: 2013-08-02 12:44

Re: PR:BF2 v1.4.0.0 Changelog

Post by stalker23ke »

Hello everyone.
I would like to request correction on Russian Army faction:
The EMR camouflage needs to be changed to Flora camo on Assault on Grozny map.
The first EMR camo developed in Russia in 2008th.
The first Chechen war and the second Chechen war began in 11th December of 1994 and 26th August of 1999.The second Chechen war was over in May 2000
I will appreciate if my request will be seen.
Also I would thank the PR Dev team for the upcoming 1.4 update.I am looking forward to taste new additions.
mries
Posts: 475
Joined: 2013-06-30 16:16

Re: PR:BF2 v1.4.0.0 Changelog

Post by mries »

stalker23ke wrote:Hello everyone.
I would like to request correction on Russian Army faction:
The EMR camouflage needs to be changed to Flora camo on Assault on Grozny map.
The first EMR camo developed in Russia in 2008th.
The first Chechen war and the second Chechen war began in 11th December of 1994 and 26th August of 1999.The second Chechen war was over in May 2000
I will appreciate if my request will be seen.
Also I would thank the PR Dev team for the upcoming 1.4 update.I am looking forward to taste new additions.
Is it possible in the future that Russia gets its old camo(pre v1.2 IIRC) for Grozny (and Kozelsk maybe) the same as the US army camo is only changed on Kashan & Kamisiyah?
Added new Scorpion W2 camo for US Army. (On Khamisiyah and Kashan Desert).
Can't wait to play 1.4 in general!
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RENEGADO
Posts: 117
Joined: 2015-03-01 13:07

Re: PR:BF2 v1.4.0.0 Changelog

Post by RENEGADO »

SANGUE-RUIM wrote: ... because as you say, the complaints are the same as I heard 4 years ago: I don't like Insurgency, I don't like forest maps, I don't like night maps, I don't like this, I don't like that, it's so much mimimi...
Yeah, i think that ... some things never change, right ? hahahaha
inb4banned
Posts: 234
Joined: 2015-02-20 10:48

Re: PR:BF2 v1.4.0.0 Changelog

Post by inb4banned »

'[R-DEV wrote:Mineral;2150007']Image
Which is more then in the previous release v1.3. There is much more to a map then tickets and caches :)

(with average insurgency map being 1:30h)
The problem with those times is that blufor spends 3/4 of the round farming kills and not attacking caches at all (besides that 1 squad).

Adding more armor and removing some of the caches will surely reduce the average play time, but that's not the problem. The problem with Insurgency is that when blufor isn't attacking it's incredibly boring and pointless for the entire INS team.

These rounds will still last over 1h and INS will be even more frustrating to play without being able to spawn on unknown caches (what's the point of that?), playing vs even more armour. It's simply not fun and hasn't been for a long time.

Last time I played Fallujah, not seeding, blufor had 189 kills with about 3:1 team K/D before getting the 1st cache :-? Next round on Gaza we won within 30 minutes with more tickets than we had at the start. It's easy to win if your team tries, but most times blufor has no incentive to attack, they prefer farming.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR:BF2 v1.4.0.0 Changelog

Post by SANGUE-RUIM »

RENEGADO wrote:Yeah, i think that ... some things never change, right ? hahahaha
no, I believe it can change, but boy, I don't want to get into that...
houdaifatam
Posts: 289
Joined: 2014-01-31 00:21

Re: PR:BF2 v1.4.0.0 Changelog

Post by houdaifatam »

Thanks lads for the update. Been waiting to play Falklands again for a long time.
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"Time is like a sword, if you don't cut it then it will cut you"(Old Arab proverb).
"Lack of intelligence is the greatest poverty."
TBoy205
Posts: 97
Joined: 2012-01-19 14:09

Re: PR:BF2 v1.4.0.0 Changelog

Post by TBoy205 »

'[R-DEV wrote:Mineral;2150007']Image
Which is more then in the previous release v1.3. There is much more to a map then tickets and caches :)

(with average insurgency map being 1:30h)
Does this average take into consideration that fallujah is a very popular map for servers to seed on and that it commonly lasts through the round duration limit due to low player population?
Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Re: PR:BF2 v1.4.0.0 Changelog

Post by Saobh »

stalker23ke wrote:Hello everyone.
I would like to request correction on Russian Army faction:
The EMR camouflage needs to be changed to Flora camo on Assault on Grozny map.
The first EMR camo developed in Russia in 2008th.
The first Chechen war and the second Chechen war began in 11th December of 1994 and 26th August of 1999.The second Chechen war was over in May 2000
I will appreciate if my request will be seen.
Also I would thank the PR Dev team for the upcoming 1.4 update.I am looking forward to taste new additions.
Please use the correct suggestion / feedback section for such topics
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

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Amrikirpgwarhead
Posts: 20
Joined: 2012-08-15 18:17

Re: PR:BF2 v1.4.0.0 Changelog

Post by Amrikirpgwarhead »

I see the btr80a is still broken, has the same armor as the back of a tank
Last edited by Amrikirpgwarhead on 2016-11-26 17:04, edited 1 time in total.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR:BF2 v1.4.0.0 Changelog

Post by SANGUE-RUIM »

Amrikirpgwarhead wrote:I see the btr80a is still broken, has the same armor as the back of a tank
Please use the correct feedback section for such topics
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: PR:BF2 v1.4.0.0 Changelog

Post by Roque_THE_GAMER »

'[R-DEV wrote:Mineral;2149936']
  • Added the RPG-7V2 to the new alternative MEC Rifleman AT kit.
Finally!
[align=center]Sorry i cant into English...
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Cpl.Kilgore
Posts: 7
Joined: 2016-11-14 05:51

Re: PR:BF2 v1.4.0.0 Changelog

Post by Cpl.Kilgore »

What is "Removed Objective gamemode-layer until it can be refined." and what are "GPOs" ?
Cpl.Kilgore
Posts: 7
Joined: 2016-11-14 05:51

Re: PR:BF2 v1.4.0.0 Changelog

Post by Cpl.Kilgore »

'[R-CON wrote:LiamBai;2149978']Image

Not going to lie, I'll miss it too.
But maybe the prone fire delay is just 250 or 500 ms ? :) (Or longer?! o_O )
Walmarx
Posts: 138
Joined: 2009-03-22 21:32

Re: PR:BF2 v1.4.0.0 Changelog

Post by Walmarx »

Whoa, so much complaining! I have loved PR for years, and it thrills me to see these big updates still coming out! Excellent work guys!

To the server admins on the subject of map selection: I have been on hiatus from PR due to this very topic. I am a big fan of infantry combat, Insurgency, and interesting terrain (Forests, valleys, dense cities). For awhile those maps have been increasingly rare.
There are plenty of us out here who do not enjoy wide-open maps for vehicle combat exclusively, please run a variety of the huge number of excellent maps we have at our disposal.
The vocal minority should not always get their way.

Thanks again devs! Here's to many, many more years of life for the most impressive mod ever created!
[img]http://s2.postimg.org/zdxdhsts9/rrrrussia_sig_medium.jpg[/img]
fluffypancakes
Posts: 11
Joined: 2016-08-15 17:20

Re: PR:BF2 v1.4.0.0 Changelog

Post by fluffypancakes »

I miss the AKS-74u. I guess it makes sense for it to not be for the Iraqi insurgents since only good squads and bathist leaders got an AK-74, but why is it removed from the Taliban Breacher? It just got replaced by a weapon thats only advantage is it's damage. Using the AKS-74u just felt so mujahideen-like and it was a great weapon too. It had low weapon sway, low recoil (AK74 still had less but better than the 7.62s) and was an overall great weapon. The chinese AK with the folding stock has a low weapon sway (not as low as the AKS-74u tho), and MUCH more recoil. Pls add AKS-74u back to the Taliban in some way :gloomy:
sabian_
Posts: 5
Joined: 2016-02-05 15:52

Re: PR:BF2 v1.4.0.0 Changelog

Post by sabian_ »

Please confirm or deny that Squad Bug is fixed in 1.4?
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Post by Mineral »

We won't ever fix it. It's a native bf2 bug
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