Prone fire delay

himond
Posts: 63
Joined: 2009-11-08 06:50

Prone fire delay

Post by himond »

This is a feature that finally got real on 1.4 to effectively prevent players going prone and insta shooting. It is great but I think it should be increased a bit more yet, something like 0.5 secs or so.
What do you think?
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Mats391
PR:BF2 Lead Developer
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Re: Prone fire delay

Post by Mats391 »

It is 0.8s right now same delay as going from prone to standing.
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RENEGADO
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Re: Prone fire delay

Post by RENEGADO »

You here ? I don't think it's a good idea.
viirusiiseli
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Re: Prone fire delay

Post by viirusiiseli »

[R-DEV]Mats391 wrote:It is 0.8s right now same delay as going from prone to standing.
Was the delay added due to realism or gameplay reasons?
sweedensniiperr
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Re: Prone fire delay

Post by sweedensniiperr »

I like the change.
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himond
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Re: Prone fire delay

Post by himond »

I dont know, it still looks a bit too quick to me.
Frontliner
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Re: Prone fire delay

Post by Frontliner »

viirusiiseli wrote:Was the delay added due to realism or gameplay reasons?
I'm guessing both.
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SANGUE-RUIM
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Re: Prone fire delay

Post by SANGUE-RUIM »

himond wrote:I dont know, it still looks a bit too quick to me.
I think the same... just a little more, little more... :-P
Gerfand
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Re: Prone fire delay

Post by Gerfand »

viirusiiseli wrote:Was the delay added due to realism or gameplay reasons?
Realism: because it try to simulate the soldier not teleporting to a prone position, as happens in BF2

Gameplay: Because if you shot a shotgun round in the face of your enemy, but he manage to teleport to prone position before that, you still get a few milliseconds to realize what is happening, before that you would be shooting in the air and getting shot in the foot
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Mats391
PR:BF2 Lead Developer
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Re: Prone fire delay

Post by Mats391 »

viirusiiseli wrote:Was the delay added due to realism or gameplay reasons?
Mostly gameplay.
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Geronimo
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Re: Prone fire delay

Post by Geronimo »

Wing Walker wrote:Why is it not longer?

I can't remember if it was in the past or not.

Seems it would take multiple seconds to go from standing to prone, aim enough to hit close to something.

Also, multiple seconds to stand up from a prone.
Why should it be longer? You can't dolphin anymore so it serves its purpose.
Yrkidding
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Re: Prone fire delay

Post by Yrkidding »

sweedensniiperr wrote:I like the change.
I love the change.
Fir3w411
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Re: Prone fire delay

Post by Fir3w411 »

Geronimo wrote:Why should it be longer? You can't dolphin anymore so it serves its purpose.
to achieve maximum realisms in the project of reality
Last edited by Fir3w411 on 2016-12-13 04:45, edited 1 time in total.
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LiamBai
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Re: Prone fire delay

Post by LiamBai »

I love this change...

But dolphining is muscle memory. :(
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PatrickLA_CA
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Re: Prone fire delay

Post by PatrickLA_CA »

Yeah, it will take a while to get it out of the system but it is a good change, one that should've been added way back.
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Lukas_17_cab
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Re: Prone fire delay

Post by Lukas_17_cab »

Shupala Himond
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Re: Prone fire delay

Post by Unarmed Civilian »

Make it 1.5 seconds please.
saXoni
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Re: Prone fire delay

Post by saXoni »

Wing Walker wrote:Seems it would take multiple seconds to go from standing to prone, aim enough to hit close to something.
Not if the guy is basically teabagging you.
schakal811
Posts: 86
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Re: Prone fire delay

Post by schakal811 »

We really need a crouch fire delay now, it feels really unrealistic without.
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