PR:BF2 v1.4.4.0 Changelog

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Mineral
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PR:BF2 v1.4.4.0 Changelog

Post by Mineral »

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This small update provides additional fixes and changes to improve the game since the PR:BF2 v1.4 launch. We also started working on new features and content for the future and due to changes in our workflow you'll see many smaller items released on a more regular schedule, exciting times ahead!


v1.4.4.0 is available now for servers and will soon be available to clients through the automated updater.

PR:BF2 v1.4.4.0 Changelog (2016/December/21)
-----------------------

PYTHON:
  • Fixed various reported errors.
VEHICLES:
  • Fixed issue with Mi-17 ambient sounds for gunners.
  • Fixed seating, camera and wheel positions.
  • Fixed Lynx helicopter missing collision in the front.
  • Fixed FOV on 50cal MTLB.
  • Fixed ammo counter not showing on Fuchs MG3 while not scoped.
WEAPONS
  • Updated AK74M animations by lowering them.
  • Fixed IDF Matador projectile going through objects.
  • Fixed invisible wires with tripwire and trip grenades.
  • Fixed issue with Negev overheat.
  • Fixed various weapons showing muzzle effect when scoped.
STATICS
  • Fixed gravestones taking down vehicles.
  • Added resupply points for Essex Carrier so it's consistent on all maps.

LEVELS:
  • General
    • Added CNC layers to multiple maps mimicking AAS assets: Khamisiyah, Saaremaa, Vadso City, Battle of Ia Drang, Dragon Fly, Fools Road, Sbeneh Outskirts.
  • Assault on Mestia
    • Updated AAS with complete rework with iron sight USMC and less assets. Removed AAS16.
  • Bamyan
    • AAS64: Fixed MEC artillery.
    • AAS32 and INS: Added supply techies for Taliban.
  • Beirut
    • COOP: Fixed bot navmesh.
  • Dragon Fly
    • New light settings.
    • Fixed various lightmap issues.
  • Goose Green
    • Fixed client crashes on night layers.
  • Kashan Desert
    • COOP32: Removed the helicopter and fixed various other issues.
  • Kozelsk
    • COOP: Fixed bot navmesh.
  • Sbeneh Outskirts
    • AAS: Moved FSA assets deeper into the safety of DOD and moved flags close to DOD slightly further away.
Last edited by Max_ on 2016-12-21 19:12, edited 4 times in total.
FFG
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Re: PR:BF2 v1.4.4.0 Changelog

Post by FFG »

'[R-DEV wrote:Mineral;2153174']
  • Added CNC layers to multiple maps mimicking AAS assets: Khamisiyah, Saaremaa, Vadso City, Battle of Ia Drang, Dragon Fly, Fools Road, Sbeneh Outskirts.
Hype xDDDDDDDD
HIROhd
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Re: PR:BF2 v1.4.4.0 Changelog

Post by HIROhd »

Santa Claus exists
FlyUA
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Re: PR:BF2 v1.4.4.0 Changelog

Post by FlyUA »

Thx for work, we will test. I like heli even in 32 coop on Kashan )))
More heli more fun add the everywhere
RENEGADO
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Re: PR:BF2 v1.4.4.0 Changelog

Post by RENEGADO »

HIROhd wrote:Santa Claus exists
You here ? lel hahaha
Gabi_A
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Re: PR:BF2 v1.4.4.0 Changelog

Post by Gabi_A »

Thanks devs.
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Psyko
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Re: PR:BF2 v1.4.4.0 Changelog

Post by Psyko »

any closer to fixing the servers not having reserved slots?
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Mineral
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Re: PR:BF2 v1.4.4.0 Changelog

Post by Mineral »

Psyko wrote:any closer to fixing the servers not having reserved slots?
It's an annoying process to fix this as we need 40+ people on a test server to figure if it worked or not. We are closer but no cigar.
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Psyko
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Re: PR:BF2 v1.4.4.0 Changelog

Post by Psyko »

[R-DEV]Mineral wrote:It's an annoying process to fix this as we need 40+ people on a test server to figure if it worked or not. We are closer but no cigar.
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Maybe organize a stress test? Coordinate it with a tournament training time?
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Mineral
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Re: PR:BF2 v1.4.4.0 Changelog

Post by Mineral »

Psyko wrote: Maybe organize a stress test? Coordinate it with a tournament training time?
we already do that. But it's a once a week session so yeah, it takes time
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Suchar
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Re: PR:BF2 v1.4.4.0 Changelog

Post by Suchar »

'[R-DEV wrote:Mineral;2153174']
Image
LEVELS:
  • General
    • Added CNC layers to multiple maps mimicking AAS assets: Khamisiyah, Saaremaa, Vadso City, Battle of Ia Drang, Dragon Fly, Fools Road, Sbeneh Outskirts.
NIIIIIIIIIIICE!!!111oneoneone
FFG
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Re: PR:BF2 v1.4.4.0 Changelog

Post by FFG »

CnC Layers are broken, cant set them :(
sweedensniiperr
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Re: PR:BF2 v1.4.4.0 Changelog

Post by sweedensniiperr »

[R-DEV]Mineral wrote:we already do that. But it's a once a week session so yeah, it takes time
No you're not kind of. Host a training server for us, with admin+rcon powers and you'll have your 40+ people.
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i90r
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Re: PR:BF2 v1.4.4.0 Changelog

Post by i90r »

can you fix flare bug on transport helis? Thank you.
CAS_ual_TY
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Re: PR:BF2 v1.4.4.0 Changelog

Post by CAS_ual_TY »

FFG wrote:CnC Layers are broken, cant set them :(
we forgot to add the new layers to the maplist, you can add them manually in realityconfig_admin.py like stated above if you want to play them, will be fixed in next patch but that might take a while.
dis is solution ^

Hyped for saaremaa cnc
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AHMEDx
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Re: PR:BF2 v1.4.4.0 Changelog

Post by AHMEDx »

guys, when will you fix the issue of long time taking you to use any weapon on any vehicle or the SPGJ-9 or the long time takes you to use any tank weapon ???
Rezza
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Re: PR:BF2 v1.4.4.0 Changelog

Post by Rezza »

AHMEDx wrote:guys, when will you fix the issue of long time taking you to use any weapon on any vehicle or the SPGJ-9 or the long time takes you to use any tank weapon ???
That's WAD. Working as designed.
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Rotblut
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Re: PR:BF2 v1.4.4.0 Changelog

Post by Rotblut »

Well done.
But, the loading time (3 min.) of the maps. Is there a way to speed it up? :confused:
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SHADOWNET
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Re: PR:BF2 v1.4.4.0 Changelog

Post by SHADOWNET »

Rotblut wrote:Well done.
But, the loading time (3 min.) of the maps. Is there a way to speed it up? :confused:
that's surprising, my loading times are fine(approx 1+ min). what map are u trying to load, which server(s), whats ur specs, what settings are you playing on, and try deleting your cache files-

PR launcher-> Support-> Utilities-> and click ALL the blue buttons.

hopefully, this should help ;-)

bye!
Dank Internet Meme here-
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LiamBai
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Re: PR:BF2 v1.4.4.0 Changelog

Post by LiamBai »

sweedensniiperr wrote:No you're not kind of. Host a training server for us, with admin+rcon powers and you'll have your 40+ people.
Do you think they didn't try? That was the first idea, but the community is way too interested in playing 30p Fallujah on shit servers. Everybody wants to help until it comes to actually sitting on an unpopped server for hours when you could be playing.
[url='http://tournament.realitymod.com']Image[/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
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