[Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
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ionthebestHD
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[Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
https://www.youtube.com/watch?v=hHxFPQrtpR4 (New Apc StrykerMGS)
https://www.youtube.com/watch?v=U8UXuB74YqM (Merkava Mk1)
I Need Help For This
and Mrap More Information Comming Soon
https://www.youtube.com/watch?v=U8UXuB74YqM (Merkava Mk1)
I Need Help For This
and Mrap More Information Comming Soon
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anantdeathhawk
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
Sweet assets, hope devs will consider these models for inclusion into PR.
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ionthebestHD
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ionthebestHD
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FFG
- Forum Moderator
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w0lf3k
- PR:BF2 Developer
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
What kind of help?
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ionthebestHD
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
anime merkava v1 mprap and stryker
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FFG
- Forum Moderator
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
I believe what Ion would like is someone to import it to BF2 and make it workw0lf3k wrote:What kind of help?
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rPoXoTauJIo
- PR:BF2 Developer
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
From where you got those assets?
Also exporting is done in max9 while you're using max 2016. Can't do much here unless you port them to max9.
Also exporting is done in max9 while you're using max 2016. Can't do much here unless you port them to max9.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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ionthebestHD
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
My And Frind You Make
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Major_Cookie
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
Noooo! My idea is dead 

- Mats391
- PR:BF2 Lead Developer
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
Nice stuff, would be good to see some wire frames etc.
Are the MGS and Merkava 1 built on top of our existing vehicles or completely new ones?
For the MGS should use existing stryker as base. I think thats what Major_Cookie is doing.
Are the MGS and Merkava 1 built on top of our existing vehicles or completely new ones?
For the MGS should use existing stryker as base. I think thats what Major_Cookie is doing.

Mineral: TIL that Wire-guided missiles actually use wire
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LiamNL
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
As far as I can find the Merkava 1 isn't in use anymore, whilst Merkava 2 till 4 are all still in use.
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Major_Cookie
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
Yeah. MGS gun is a new one from me. Striker from our PR / reworking for MGS version[R-DEV]Mats391 wrote:Nice stuff, would be good to see some wire frames etc.
Are the MGS and Merkava 1 built on top of our existing vehicles or completely new ones?
For the MGS should use existing stryker as base. I think thats what Major_Cookie is doing.
Last edited by Major_Cookie on 2016-12-27 20:43, edited 1 time in total.
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tankninja1
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
It would be nice to see the Striker MGS, a lot of the insurgency maps now BLUFOR seems to lack firepower in getting the trickier cashes. Not sure how the MRAP would fit into the current asset lineups, I guess it would be like a VAB or Fuchs.

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X1 Spriggan
- Retired PR Developer
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
Any update on the MGS? I'm planning my own iteration if there are none in the current works.
[17:21] Falkun: im making spaghetti
[17:21] Falkun: lal
[17:22] Falkun: i'll put some in an envelope for you
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X1 Spriggan
- Retired PR Developer
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
YAAAAS I figured out how to import PR models 

[17:21] Falkun: im making spaghetti
[17:21] Falkun: lal
[17:22] Falkun: i'll put some in an envelope for you
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Major_Cookie
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
Yes. I am working on. The UV is done, but so far it isnt ideally packed, smoothing groups are created. I expect when my graphic tablet will be will bring to me and I will continue to work furtherX1 Spriggan wrote:Any update on the MGS? I'm planning my own iteration if there are none in the current works.
Some pictures
Wafeframes next time



Last edited by Major_Cookie on 2017-04-06 16:58, edited 1 time in total.
- Mats391
- PR:BF2 Lead Developer
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
Looks good to go. You gonna make Stryker texture to go along with it?

Mineral: TIL that Wire-guided missiles actually use wire
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Major_Cookie
- Posts: 26
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
I am thinking about this problem. What do you think? New texture for him? I`ll make a new UV then...If i texture the turret, it will be difficult then to adjust the color tint to the main part of the Striker[R-DEV]Mats391 wrote:Looks good to go. You gonna make Stryker texture to go along with it?

