[Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

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ionthebestHD
Posts: 5
Joined: 2016-12-25 08:45

[Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Post by ionthebestHD »

https://www.youtube.com/watch?v=hHxFPQrtpR4 (New Apc StrykerMGS)
https://www.youtube.com/watch?v=U8UXuB74YqM (Merkava Mk1)
I Need Help For This
and Mrap More Information Comming Soon
anantdeathhawk
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Post by anantdeathhawk »

Sweet assets, hope devs will consider these models for inclusion into PR.
ionthebestHD
Posts: 5
Joined: 2016-12-25 08:45

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Post by ionthebestHD »

Image[/IMG] Mrap
FFG
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Post by FFG »

You made these?
w0lf3k
PR:BF2 Developer
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Post by w0lf3k »

What kind of help?
ionthebestHD
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Post by ionthebestHD »

anime merkava v1 mprap and stryker
FFG
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Post by FFG »

w0lf3k wrote:What kind of help?
I believe what Ion would like is someone to import it to BF2 and make it work
rPoXoTauJIo
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Post by rPoXoTauJIo »

From where you got those assets?
Also exporting is done in max9 while you're using max 2016. Can't do much here unless you port them to max9.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
ionthebestHD
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Post by ionthebestHD »

My And Frind You Make
Major_Cookie
Posts: 26
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Post by Major_Cookie »

Noooo! My idea is dead :(
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Mats391
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Post by Mats391 »

Nice stuff, would be good to see some wire frames etc.
Are the MGS and Merkava 1 built on top of our existing vehicles or completely new ones?
For the MGS should use existing stryker as base. I think thats what Major_Cookie is doing.
Image

Mineral: TIL that Wire-guided missiles actually use wire
LiamNL
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Post by LiamNL »

As far as I can find the Merkava 1 isn't in use anymore, whilst Merkava 2 till 4 are all still in use.
Major_Cookie
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Post by Major_Cookie »

[R-DEV]Mats391 wrote:Nice stuff, would be good to see some wire frames etc.
Are the MGS and Merkava 1 built on top of our existing vehicles or completely new ones?
For the MGS should use existing stryker as base. I think thats what Major_Cookie is doing.
Yeah. MGS gun is a new one from me. Striker from our PR / reworking for MGS version 8) . Imported mesh to poly from bundlemesh of this and doing stuff with 3ds Max 17 and Substance Painter for the future of texturing. Then, everything will be stable - export in version 09 of Max. All have passed the test and the scheme from 2017 -> Max 09 version works. And then it will be exported to the engine when I finish
Last edited by Major_Cookie on 2016-12-27 20:43, edited 1 time in total.
tankninja1
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Post by tankninja1 »

It would be nice to see the Striker MGS, a lot of the insurgency maps now BLUFOR seems to lack firepower in getting the trickier cashes. Not sure how the MRAP would fit into the current asset lineups, I guess it would be like a VAB or Fuchs.
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X1 Spriggan
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Post by X1 Spriggan »

Any update on the MGS? I'm planning my own iteration if there are none in the current works.

[17:21] Falkun: im making spaghetti
[17:21] Falkun: lal
[17:22] Falkun: i'll put some in an envelope for you
X1 Spriggan
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Post by X1 Spriggan »

YAAAAS I figured out how to import PR models Image

[17:21] Falkun: im making spaghetti
[17:21] Falkun: lal
[17:22] Falkun: i'll put some in an envelope for you
Major_Cookie
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Joined: 2014-03-19 12:34

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Post by Major_Cookie »

X1 Spriggan wrote:Any update on the MGS? I'm planning my own iteration if there are none in the current works.
Yes. I am working on. The UV is done, but so far it isnt ideally packed, smoothing groups are created. I expect when my graphic tablet will be will bring to me and I will continue to work further
Some pictures :)
Wafeframes next time
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Image
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Last edited by Major_Cookie on 2017-04-06 16:58, edited 1 time in total.
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Mats391
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Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Post by Mats391 »

Looks good to go. You gonna make Stryker texture to go along with it?
Image

Mineral: TIL that Wire-guided missiles actually use wire
Major_Cookie
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Joined: 2014-03-19 12:34

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Post by Major_Cookie »

[R-DEV]Mats391 wrote:Looks good to go. You gonna make Stryker texture to go along with it?
I am thinking about this problem. What do you think? New texture for him? I`ll make a new UV then...If i texture the turret, it will be difficult then to adjust the color tint to the main part of the Striker
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