Binoculars and Conventional Forces

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tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Binoculars and Conventional Forces

Post by tankninja1 »

This is particularly related to the conventional forces that have irons only maps.

To my thinking they should get their binoculars back, to balance you the fact that every enemy they face gets binoculars.

In general it would be nice to see all kits without scopes equipped with binoculars, or some sort of magnification device, to be able to check friend or foe at long ranges.
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rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Binoculars and Conventional Forces

Post by rPoXoTauJIo »

No.
You have the map.
And binoculars were removed for a reasons.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Binoculars and Conventional Forces

Post by DogACTUAL »

What was the reason?
inb4banned
Posts: 234
Joined: 2015-02-20 10:48

Re: Binoculars and Conventional Forces

Post by inb4banned »

DogACTUAL wrote:What was the reason?
Not enough unconfirmed reports of enemy bushes :lol:
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Binoculars and Conventional Forces

Post by tankninja1 »

[R-CON]rPoXoTauJIo wrote:No.
You have the map.
And binoculars were removed for a reasons.
The map isn't that helpful when you have areas where friendlies are close to enemies. Plus there is always the one guy on your team that runs at you from where the enemy was just shooting.
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Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: Binoculars and Conventional Forces

Post by Mouthpiece »

tankninja1 wrote:This is particularly related to the conventional forces that have irons only maps.

To my thinking they should get their binoculars back, to balance you the fact that every enemy they face gets binoculars.

In general it would be nice to see all kits without scopes equipped with binoculars, or some sort of magnification device, to be able to check friend or foe at long ranges.
Militia does have binos (and no scopes).
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Binoculars and Conventional Forces

Post by tankninja1 »

Mouthpiece wrote:Militia does have binos (and no scopes).
The militia isn't really a conventional force.
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Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: Binoculars and Conventional Forces

Post by Mouthpiece »

tankninja1 wrote:The militia isn't really a conventional force.
Sorry, I misread. I thought you were talking about unconventional factions.
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Binoculars and Conventional Forces

Post by Heavy Death »

Even better would be orange triangles above enemy heads or a perk with fking X-RAY vision, so you can see if the guy behind corner is enemy or not.

People, gitgud and stop making suggestions out of suggestion forums that water down the game.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Binoculars and Conventional Forces

Post by tankninja1 »

Heavy Death wrote:Even better would be orange triangles above enemy heads or a perk with fking X-RAY vision, so you can see if the guy behind corner is enemy or not.

People, gitgud and stop making suggestions out of suggestion forums that water down the game.
So much wut?

Prior to 1.0 all kits had binoculars, BLUFOR was also a lot more powerful because they still had a lot of assets and cashe markers were a good bit more useful.

After playing Grozny and Bamyan the insurgents seem to be far better off than BLUFOR. It doesn't help mortars and area attacks have been removed from a lot of maps.

At least the area attack can kill people in buildings now, prior to this patch it really was useless. RIP never forget the JDAM.
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