Refractor engine being reverse engineered
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Spitfire1.2
- Posts: 23
- Joined: 2015-04-09 14:24
Refractor engine being reverse engineered
Hello, recently I stumbled into this: https://github.com/rigred/BattlefieldRespawn
Is this something known in the community? If not, can someone tell us more about this project?
Is this something known in the community? If not, can someone tell us more about this project?
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DesmoLocke
- Posts: 1770
- Joined: 2008-11-28 19:47
Re: Refractor engine being reverse engineered
Late to the party.
https://battlelog.co/downloads.php
Played a little of BF2. Nostalgia was there and so was everything I didn't like about the game like the endless audio spam. "Enemy boat spotted"
https://battlelog.co/downloads.php
Played a little of BF2. Nostalgia was there and so was everything I didn't like about the game like the endless audio spam. "Enemy boat spotted"
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CAS_ual_TY
- PR:BF2 Contributor
- Posts: 926
- Joined: 2016-01-04 12:30
Re: Refractor engine being reverse engineered
That is not a reverse engineering, tho. They want to publish the source of refractor so that all these revive projects and mods that have survived can further improve and fix necessary exploits.DesmoLocke wrote:Late to the party.
https://battlelog.co/downloads.php
Played a little of BF2. Nostalgia was there and so was everything I didn't like about the game like the endless audio spam. "Enemy boat spotted"


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gwa1hir
- Posts: 227
- Joined: 2015-04-17 20:12
Re: Refractor engine being reverse engineered
it is reverse engineering. how do you think they get to that source of the engine ^^CAS_ual_TY wrote:That is not a reverse engineering, tho. They want to publish the source of refractor so that all these revive projects and mods that have survived can further improve and fix necessary exploits.
they reverse engineer it and then take the result and recreate a modernized version.
this would be ridiculously awesome if they manage to do so and if it works then with the pr data without issues
[img]http://i.imgur.com/MAG8dcg.jpg[/img]
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CAS_ual_TY
- PR:BF2 Contributor
- Posts: 926
- Joined: 2016-01-04 12:30
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DogACTUAL
- Posts: 879
- Joined: 2016-05-21 01:13
Re: Refractor engine being reverse engineered
This could be huge if they really follow through with it.
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Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: Refractor engine being reverse engineered
Some people are going to be overjoyed that fastropes might be a possibility somewhere in the distant future, but I personally am much more interesting in seeing other things to come to fruition such as a better loadout system, and being able to see all of the names of your teammates again to make interacting with them easier(and to reduce tks lol) instead of roughly 60%.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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CAS_ual_TY
- PR:BF2 Contributor
- Posts: 926
- Joined: 2016-01-04 12:30
Re: Refractor engine being reverse engineered
That 64ID fix would be so nice. My favourite: Imagine fitting your whole squad into 1 chopper instead of missing one outFrontliner wrote:Some people are going to be overjoyed that fastropes might be a possibility somewhere in the distant future, but I personally am much more interesting in seeing other things to come to fruition such as a better loadout system, and being able to see all of the names of your teammates again to make interacting with them easier(and to reduce tks lol) instead of roughly 60%.


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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: Refractor engine being reverse engineered
There's something more important for people who actually know something
Lets see if it can go anywhere(perhaps i should contribute).Blender Plugin (read/write) for all mesh and Animation Formats

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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gwa1hir
- Posts: 227
- Joined: 2015-04-17 20:12
Re: Refractor engine being reverse engineered
lol wtf i totally misread your post sorry
[img]http://i.imgur.com/MAG8dcg.jpg[/img]
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obpmgmua
- Posts: 397
- Joined: 2013-05-19 20:51
Re: Refractor engine being reverse engineered
Whats the point? Why dont these modders move on to other engines?
If you want Spawnable RPGs and SVDs for Insurgent team
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X-Alt
- Posts: 1073
- Joined: 2013-07-02 22:35
Re: Refractor engine being reverse engineered
All the hard work they put into BF2.obpmgmua wrote:Whats the point? Why dont these modders move on to other engines?
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PeppeJ
- Posts: 195
- Joined: 2010-11-06 10:32
Re: Refractor engine being reverse engineered
They would if you could just copy paste everything, problem is you can't. The work necessary to port everything to another engine is tremendous, we're probably talking years. Plus, who is going to do it?obpmgmua wrote:Whats the point? Why dont these modders move on to other engines?

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Vista
- Posts: 1282
- Joined: 2011-04-30 10:36
Re: Refractor engine being reverse engineered
I just want better hit detection
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Sequadon
- Posts: 35
- Joined: 2015-11-19 14:15
Re: Refractor engine being reverse engineered
I saw a video where a guy made a working firing computer/fire-control system for APC's/tank's with the 2142 engine. You had to measure your targets distance with laser rangefinder, than the firing computer calculated the drop for the projectile and raised the barrel elevation. Than your crosshair was set for that distance. I can't find that video tho.
If it could be possible to implement to pr....
If it could be possible to implement to pr....
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CAS_ual_TY
- PR:BF2 Contributor
- Posts: 926
- Joined: 2016-01-04 12:30
Re: Refractor engine being reverse engineered
would be shitSequadon wrote:I saw a video where a guy made a working firing computer/fire-control system for APC's/tank's with the 2142 engine. You had to measure your targets distance with laser rangefinder, than the firing computer calculated the drop for the projectile and raised the barrel elevation. Than your crosshair was set for that distance. I can't find that video tho.
If it could be possible to implement to pr....


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chrisweb89
- Posts: 972
- Joined: 2008-06-16 05:08
Re: Refractor engine being reverse engineered
Pretty sure that was CAS(plus some numbers) a former dev, and other dormer devs and community members that made the combined arms minimod.
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Refractor engine being reverse engineered
Yeah IIRC there was also automatic tracking system for armored vehicles in the Combined Arms minimod. And also thermals way before they were put into PR. It would be interesting to see what can be done with this project.
In-game: Cobra-PR
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M42 Zwilling
- Retired PR Developer
- Posts: 613
- Joined: 2012-06-10 11:27
Re: Refractor engine being reverse engineered
It was not actually automatic tracking per se. All vehicles had lazes attached to them and the tank rounds were just set up to track these like any AGM.
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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: Refractor engine being reverse engineered
Nope fastropz first.Frontliner wrote:Some people are going to be overjoyed that fastropes might be a possibility somewhere in the distant future, but I personally am much more interesting in seeing other things to come to fruition such as a better loadout system, and being able to see all of the names of your teammates again to make interacting with them easier(and to reduce tks lol) instead of roughly 60%.




