Refractor engine being reverse engineered

General discussion of the Project Reality: BF2 modification.
Spitfire1.2
Posts: 23
Joined: 2015-04-09 14:24

Refractor engine being reverse engineered

Post by Spitfire1.2 »

Hello, recently I stumbled into this: https://github.com/rigred/BattlefieldRespawn

Is this something known in the community? If not, can someone tell us more about this project?
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Refractor engine being reverse engineered

Post by DesmoLocke »

Late to the party.
https://battlelog.co/downloads.php

Played a little of BF2. Nostalgia was there and so was everything I didn't like about the game like the endless audio spam. "Enemy boat spotted"
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PR player since 0.5 (Feb 2007)

CAS_ual_TY
PR:BF2 Contributor
Posts: 926
Joined: 2016-01-04 12:30

Re: Refractor engine being reverse engineered

Post by CAS_ual_TY »

DesmoLocke wrote:Late to the party.
https://battlelog.co/downloads.php

Played a little of BF2. Nostalgia was there and so was everything I didn't like about the game like the endless audio spam. "Enemy boat spotted"
That is not a reverse engineering, tho. They want to publish the source of refractor so that all these revive projects and mods that have survived can further improve and fix necessary exploits.
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gwa1hir
Posts: 227
Joined: 2015-04-17 20:12

Re: Refractor engine being reverse engineered

Post by gwa1hir »

CAS_ual_TY wrote:That is not a reverse engineering, tho. They want to publish the source of refractor so that all these revive projects and mods that have survived can further improve and fix necessary exploits.
it is reverse engineering. how do you think they get to that source of the engine ^^
they reverse engineer it and then take the result and recreate a modernized version.

this would be ridiculously awesome if they manage to do so and if it works then with the pr data without issues
[img]http://i.imgur.com/MAG8dcg.jpg[/img]
CAS_ual_TY
PR:BF2 Contributor
Posts: 926
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Re: Refractor engine being reverse engineered

Post by CAS_ual_TY »

https://battlelog.co/downloads.php
I mean this^ is not reverse engineering :p
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DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Refractor engine being reverse engineered

Post by DogACTUAL »

This could be huge if they really follow through with it.
Frontliner
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Re: Refractor engine being reverse engineered

Post by Frontliner »

Some people are going to be overjoyed that fastropes might be a possibility somewhere in the distant future, but I personally am much more interesting in seeing other things to come to fruition such as a better loadout system, and being able to see all of the names of your teammates again to make interacting with them easier(and to reduce tks lol) instead of roughly 60%.
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CAS_ual_TY
PR:BF2 Contributor
Posts: 926
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Re: Refractor engine being reverse engineered

Post by CAS_ual_TY »

Frontliner wrote:Some people are going to be overjoyed that fastropes might be a possibility somewhere in the distant future, but I personally am much more interesting in seeing other things to come to fruition such as a better loadout system, and being able to see all of the names of your teammates again to make interacting with them easier(and to reduce tks lol) instead of roughly 60%.
That 64ID fix would be so nice. My favourite: Imagine fitting your whole squad into 1 chopper instead of missing one out :eek:
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rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Refractor engine being reverse engineered

Post by rPoXoTauJIo »

There's something more important for people who actually know something :)
Blender Plugin (read/write) for all mesh and Animation Formats
Lets see if it can go anywhere(perhaps i should contribute).
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
gwa1hir
Posts: 227
Joined: 2015-04-17 20:12

Re: Refractor engine being reverse engineered

Post by gwa1hir »

CAS_ual_TY wrote:https://battlelog.co/downloads.php
I mean this^ is not reverse engineering :p
lol wtf i totally misread your post sorry :D
[img]http://i.imgur.com/MAG8dcg.jpg[/img]
obpmgmua
Posts: 397
Joined: 2013-05-19 20:51

Re: Refractor engine being reverse engineered

Post by obpmgmua »

Whats the point? Why dont these modders move on to other engines?
If you want Spawnable RPGs and SVDs for Insurgent team

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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Refractor engine being reverse engineered

Post by X-Alt »

obpmgmua wrote:Whats the point? Why dont these modders move on to other engines?
All the hard work they put into BF2.
PeppeJ
Posts: 195
Joined: 2010-11-06 10:32

Re: Refractor engine being reverse engineered

Post by PeppeJ »

obpmgmua wrote:Whats the point? Why dont these modders move on to other engines?
They would if you could just copy paste everything, problem is you can't. The work necessary to port everything to another engine is tremendous, we're probably talking years. Plus, who is going to do it?
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Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: Refractor engine being reverse engineered

Post by Vista »

I just want better hit detection
Sequadon
Posts: 35
Joined: 2015-11-19 14:15

Re: Refractor engine being reverse engineered

Post by Sequadon »

I saw a video where a guy made a working firing computer/fire-control system for APC's/tank's with the 2142 engine. You had to measure your targets distance with laser rangefinder, than the firing computer calculated the drop for the projectile and raised the barrel elevation. Than your crosshair was set for that distance. I can't find that video tho.
If it could be possible to implement to pr....
CAS_ual_TY
PR:BF2 Contributor
Posts: 926
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Re: Refractor engine being reverse engineered

Post by CAS_ual_TY »

Sequadon wrote:I saw a video where a guy made a working firing computer/fire-control system for APC's/tank's with the 2142 engine. You had to measure your targets distance with laser rangefinder, than the firing computer calculated the drop for the projectile and raised the barrel elevation. Than your crosshair was set for that distance. I can't find that video tho.
If it could be possible to implement to pr....
would be shit
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chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Refractor engine being reverse engineered

Post by chrisweb89 »

Pretty sure that was CAS(plus some numbers) a former dev, and other dormer devs and community members that made the combined arms minimod.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Refractor engine being reverse engineered

Post by PatrickLA_CA »

Yeah IIRC there was also automatic tracking system for armored vehicles in the Combined Arms minimod. And also thermals way before they were put into PR. It would be interesting to see what can be done with this project.
In-game: Cobra-PR
M42 Zwilling
Retired PR Developer
Posts: 613
Joined: 2012-06-10 11:27

Re: Refractor engine being reverse engineered

Post by M42 Zwilling »

It was not actually automatic tracking per se. All vehicles had lazes attached to them and the tank rounds were just set up to track these like any AGM.
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"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: Refractor engine being reverse engineered

Post by PricelineNegotiator »

Frontliner wrote:Some people are going to be overjoyed that fastropes might be a possibility somewhere in the distant future, but I personally am much more interesting in seeing other things to come to fruition such as a better loadout system, and being able to see all of the names of your teammates again to make interacting with them easier(and to reduce tks lol) instead of roughly 60%.
Nope fastropz first.
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