The commander

General discussion of the Project Reality: BF2 modification.
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bahiakof
Posts: 169
Joined: 2008-04-22 22:10

The commander

Post by bahiakof »

Hello everyone!

In your opinion, what is missing from "BF2: Project Reality" so that the commander is able to command his team in a more effective way?

Lately I notice an individualism that is killing the teamwork.


An old video of a DEV commanding a round:
Last edited by bahiakof on 2017-01-12 15:16, edited 1 time in total.
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DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: The commander

Post by DesmoLocke »

FTFY



You only need https://www.youtube.com/watch?v=Z0_i8rn0U-M the bold part in youtube brackets on this forum.
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PR player since 0.5 (Feb 2007)

QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: The commander

Post by QuickLoad »

I swore I condensed my thoughts on commander somewhere, would be so useful if I could find them b/c I don't have the time nor the time to condense my thoughts again.

well, it was something like: commander currently isnt a nessescity, rather an addon for other leaders to use for spotting and many times he will not actually get to lead. blah blah helps this, via implementing blah blah.

there was also someone who spoke about adding new markers or something like that, was a good idea.
bahiakof
Posts: 169
Joined: 2008-04-22 22:10

Re: The commander

Post by bahiakof »

DesmoLocke wrote:FTFY

You only need https://www.youtube.com/watch?v=Z0_i8rn0U-M the bold part in youtube brackets on this forum.
Thank you for your help :D

The intention of this topic is to open a discussion about how to command the team. I think many players should have good tips to share.

It is not enough just to know how to use the commands or to operate the UAV, there is the correct posture of the player so that the others follow his instructions.
Last edited by bahiakof on 2017-01-12 15:12, edited 1 time in total.
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bahiakof
Posts: 169
Joined: 2008-04-22 22:10

Re: The commander

Post by bahiakof »

QuickLoad wrote:
there was also someone who spoke about adding new markers or something like that, was a good idea.
https://www.realitymod.com/forum/f10-pr-bf2-general-discussion/139046-co-menu-squad-orders-menu-objectives.html
Was this the topic? :wink:
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agus92
Posts: 280
Joined: 2016-01-03 11:11

Re: The commander

Post by agus92 »

What happened with that? It was a very cool idea!
bahiakof
Posts: 169
Joined: 2008-04-22 22:10

Re: The commander

Post by bahiakof »

agus92 wrote:What happened with that? It was a very cool idea!
From what I was told, [R-DEV]Mats391 is working on this idea.
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Bastiannn
Posts: 128
Joined: 2016-09-09 07:00

Re: The commander

Post by Bastiannn »

A bit offtopic, but is there still possible to get the normal select kit and see squads menu while commander and if yes, how? Always wondered.
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Suchar
PR:BF2 Lead Developer
Posts: 2208
Joined: 2016-10-12 13:25
Location: Poland

Re: The commander

Post by Suchar »

Bastiannn wrote:A bit offtopic, but is there still possible to get the normal select kit and see squads menu while commander and if yes, how? Always wondered.
Did you try Enter? :p
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VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: The commander

Post by VTRaptor »

Bastiannn wrote:A bit offtopic, but is there still possible to get the normal select kit and see squads menu while commander and if yes, how? Always wondered.
Press ENTER, and then click "SQUADS"
Bastiannn
Posts: 128
Joined: 2016-09-09 07:00

Re: The commander

Post by Bastiannn »

That works, thanks. Never used Enter, only Caps Lock, so it didn't cross my mind to try it until now.
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