Hello everyone!
In your opinion, what is missing from "BF2: Project Reality" so that the commander is able to command his team in a more effective way?
Lately I notice an individualism that is killing the teamwork.
An old video of a DEV commanding a round:
The commander
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bahiakof
- Posts: 169
- Joined: 2008-04-22 22:10
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DesmoLocke
- Posts: 1770
- Joined: 2008-11-28 19:47
Re: The commander
FTFY
You only need https://www.youtube.com/watch?v=Z0_i8rn0U-M the bold part in youtube brackets on this forum.
You only need https://www.youtube.com/watch?v=Z0_i8rn0U-M the bold part in youtube brackets on this forum.
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QuickLoad
- Posts: 609
- Joined: 2014-06-20 20:07
Re: The commander
I swore I condensed my thoughts on commander somewhere, would be so useful if I could find them b/c I don't have the time nor the time to condense my thoughts again.
well, it was something like: commander currently isnt a nessescity, rather an addon for other leaders to use for spotting and many times he will not actually get to lead. blah blah helps this, via implementing blah blah.
there was also someone who spoke about adding new markers or something like that, was a good idea.
well, it was something like: commander currently isnt a nessescity, rather an addon for other leaders to use for spotting and many times he will not actually get to lead. blah blah helps this, via implementing blah blah.
there was also someone who spoke about adding new markers or something like that, was a good idea.
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bahiakof
- Posts: 169
- Joined: 2008-04-22 22:10
Re: The commander
Thank you for your helpDesmoLocke wrote:FTFY
You only need https://www.youtube.com/watch?v=Z0_i8rn0U-M the bold part in youtube brackets on this forum.
The intention of this topic is to open a discussion about how to command the team. I think many players should have good tips to share.
It is not enough just to know how to use the commands or to operate the UAV, there is the correct posture of the player so that the others follow his instructions.
Last edited by bahiakof on 2017-01-12 15:12, edited 1 time in total.

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bahiakof
- Posts: 169
- Joined: 2008-04-22 22:10
Re: The commander
https://www.realitymod.com/forum/f10-pr-bf2-general-discussion/139046-co-menu-squad-orders-menu-objectives.htmlQuickLoad wrote:
there was also someone who spoke about adding new markers or something like that, was a good idea.
Was this the topic?

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agus92
- Posts: 280
- Joined: 2016-01-03 11:11
Re: The commander
What happened with that? It was a very cool idea!bahiakof wrote:https://www.realitymod.com/forum/f10-pr-bf2-general-discussion/139046-co-menu-squad-orders-menu-objectives.html
Was this the topic?![]()
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bahiakof
- Posts: 169
- Joined: 2008-04-22 22:10
Re: The commander
From what I was told, [R-DEV]Mats391 is working on this idea.agus92 wrote:What happened with that? It was a very cool idea!

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Bastiannn
- Posts: 128
- Joined: 2016-09-09 07:00
Re: The commander
A bit offtopic, but is there still possible to get the normal select kit and see squads menu while commander and if yes, how? Always wondered.


- Suchar
- PR:BF2 Lead Developer
- Posts: 2208
- Joined: 2016-10-12 13:25
- Location: Poland
Re: The commander
Did you try Enter?Bastiannn wrote:A bit offtopic, but is there still possible to get the normal select kit and see squads menu while commander and if yes, how? Always wondered.
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VTRaptor
- Posts: 330
- Joined: 2015-06-25 14:49
Re: The commander
Press ENTER, and then click "SQUADS"Bastiannn wrote:A bit offtopic, but is there still possible to get the normal select kit and see squads menu while commander and if yes, how? Always wondered.
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Bastiannn
- Posts: 128
- Joined: 2016-09-09 07:00
Re: The commander
That works, thanks. Never used Enter, only Caps Lock, so it didn't cross my mind to try it until now.





