Hello,
I have one question and one suggestion.
Question: are launched mortar round visible? I do not remember seeing it neither leaving the tube nor flying through air somewhere. Yeah, it is pretty quick, but I quess they should not be invisible (the reason that I simply didnt watch properly is still possible thou).
Suggestion: Area attack has only one visual effect and each of the clouds of smoke looks the same. This is very stupid (and striking especialy on open tarrain maps). Can you make it to be at least 3 diffrent effects chosen randomly for each explosion? Should not by so hard, or am I wrong?
Mortar rounds, area attack effect
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DogACTUAL
- Posts: 879
- Joined: 2016-05-21 01:13
Re: Mortar rounds, area attack effect
Inbefore the DEVs passive aggressively suggest to you to create the effects yourself lol. 
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: Mortar rounds, area attack effect
Yes._MB_ wrote:Question: are launched mortar round visible? I do not remember seeing it neither leaving the tube nor flying through air somewhere. Yeah, it is pretty quick, but I quess they should not be invisible (the reason that I simply didnt watch properly is still possible thou).

Suggestions aren't allowed outside suggestion forums_MB_ wrote: ... and one suggestion.
Suggestion: Area attack has only one visual effect and each of the clouds of smoke looks the same. This is very stupid (and striking especialy on open tarrain maps). Can you make it to be at least 3 diffrent effects chosen randomly for each explosion? Should not by so hard, or am I wrong?

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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DogACTUAL
- Posts: 879
- Joined: 2016-05-21 01:13
Re: Mortar rounds, area attack effect
Plz add 120mm mortar. Thanks. I expect it done and ready by next week.
