HJ-8 bad aim angles?

Post your feedback on the current Project Reality release (including SinglePlayer).
PeppeJ
Posts: 195
Joined: 2010-11-06 10:32

Re: HJ-8 bad aim angles?

Post by PeppeJ »

rPoXoTauJIo wrote:Hardmodel.
Can't you just export the model to .obj with BF mesh viewer, remove the bags, then reimport it?
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MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Re: HJ-8 bad aim angles?

Post by MikeDude »

PeppeJ wrote:Can't you just export the model to .obj with BF mesh viewer, remove the bags, then reimport it?
Lol, you guys got trolled
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[3dAC] MikeDude
Loving PR since 0.2.
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: HJ-8 bad aim angles?

Post by DogACTUAL »

So can you fix the angle for all the emplacements?
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: HJ-8 bad aim angles?

Post by DogACTUAL »

Slightly off topic, does anyone else think that turning the spg 9 emplacement in a different direction with A and D is way too slow? Would be really nice if the speed could be increased. It doesn't weigh that much, one guy could lift it and reposition it quickly unless there is something that i am overlooking.
PeppeJ
Posts: 195
Joined: 2010-11-06 10:32

Re: HJ-8 bad aim angles?

Post by PeppeJ »

DogACTUAL wrote:Slightly off topic, does anyone else think that turning the spg 9 emplacement in a different direction with A and D is way too slow? Would be really nice if the speed could be increased. It doesn't weigh that much, one guy could lift it and reposition it quickly unless there is something that i am overlooking.
It's faster to destroy and rebuild than do a 180° turn. Speaking of which, there's been a thread regarding this a while back where the devs agreed IIRC. I think it's been overlooked though.
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