Can't you just export the model to .obj with BF mesh viewer, remove the bags, then reimport it?rPoXoTauJIo wrote:Hardmodel.
HJ-8 bad aim angles?
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PeppeJ
- Posts: 195
- Joined: 2010-11-06 10:32
Re: HJ-8 bad aim angles?

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MikeDude
- Posts: 941
- Joined: 2007-10-25 12:07
Re: HJ-8 bad aim angles?
Lol, you guys got trolledPeppeJ wrote:Can't you just export the model to .obj with BF mesh viewer, remove the bags, then reimport it?
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DogACTUAL
- Posts: 879
- Joined: 2016-05-21 01:13
Re: HJ-8 bad aim angles?
So can you fix the angle for all the emplacements?
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DogACTUAL
- Posts: 879
- Joined: 2016-05-21 01:13
Re: HJ-8 bad aim angles?
Slightly off topic, does anyone else think that turning the spg 9 emplacement in a different direction with A and D is way too slow? Would be really nice if the speed could be increased. It doesn't weigh that much, one guy could lift it and reposition it quickly unless there is something that i am overlooking.
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PeppeJ
- Posts: 195
- Joined: 2010-11-06 10:32
Re: HJ-8 bad aim angles?
It's faster to destroy and rebuild than do a 180° turn. Speaking of which, there's been a thread regarding this a while back where the devs agreed IIRC. I think it's been overlooked though.DogACTUAL wrote:Slightly off topic, does anyone else think that turning the spg 9 emplacement in a different direction with A and D is way too slow? Would be really nice if the speed could be increased. It doesn't weigh that much, one guy could lift it and reposition it quickly unless there is something that i am overlooking.



