PR:BF2 v1.4.5.0 Changelog

The changelogs for recently released Project Reality versions
Jonesick
Posts: 4
Joined: 2017-02-13 09:05

Re: PR:BF2 v1.4.5.0 Changelog

Post by Jonesick »

FFG wrote:No patch note saying M60 removed from mill
True that, yesterday I was disappointed when I couldn't grab my favourite m60 to slaughter enemies on Grozny INS, got to use the old boring PKM instead.
angryPiG_RUS
Posts: 36
Joined: 2016-01-27 11:41

Re: PR:BF2 v1.4.5.0 Changelog

Post by angryPiG_RUS »

More Vietnamese maps when?
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Michael Z Freeman
Posts: 240
Joined: 2009-03-27 18:45

Re: PR:BF2 v1.4.5.0 Changelog

Post by Michael Z Freeman »

Just when I thought I was losing touch with reality 8) . Everything checks out OK. Is the LOD setting for LOD on textures or LOD on models, or both ?

Not sure what your're trying to achieve with "AI only vehicles". With a soldier in a tank (for example) that was not in your squad I would get a black screen and "has to be same squad" message, but it was easy enough to boot them out and not really that much of a hassle in coop/sp to be honest. Would be a real shame to lose some vehicles in this way unless there's some greater plan in play ?

EDIT: Does anyone else have issue with Squad selection menu not showing after turning on "No LOD's" ? Only the menu camera view is visible but the actual menu never appears although I can hear some menu selection sounds. Using the PR starter util to clear the shader cache fixes it.
Last edited by Michael Z Freeman on 2017-03-03 16:53, edited 1 time in total.
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