i like this ideaChuva_RD wrote:get rid of rubber ending on scope!

i like this ideaChuva_RD wrote:get rid of rubber ending on scope!

Actually we have been keeping an eye on m111 for some time, but this latest work definitely warranted him becoming an R-CONsweedensniiperr wrote:well he became r-con quicker than quick


I think for at least now it would be best to have the m249 as one kit and IAR as alt.Heavy Death wrote:Dis is good!
Though I really dont want to lose the M249.![]()

Yeah, but we will just have to see how the devs implement it first. Hopefully they dont do it the same as the B.A.R.Heavy Death wrote:But then we would get 2 scoped ones, which is meh. Maybe the IAR scoped as default but M249 box mag ironsights as alt.
I dont know, I like the sustained fire and the look of the m249. This marksman rifle with an extended mag deal is pretty meh.

some things such as Colt scope etc. are made from scratch but most is reworked and some substantially remodeled. also a few animations was slightly modified to adapt to new weaponsobpmgmua wrote:Did you make all these weapons and animations from scratch?
i made the first models in the late '90s. it was a very primitive models because i did not have any tutors for modeling. i did those models almost intuitively and it was hard for me. i stopped modeling for years to come because there was no way to develop my skills without tutors. i think you should start learn modeling with the latest version but you can start with 3ds max 9 if you going to modeling only for bf2. for editing and export into bf2 you should use only 3ds max 9. i use 3ds max 9 and 2009. the new versions is better but i have difficulty in adapting to them.obpmgmua wrote:What modeling program did you use and was it hard to learn? I have some free time coming up and I want to learn a new skill.
I'd say soon, since he's been made an R CONBadPotato555 wrote:so....when are we going to see these beasts in game ^^