More cover

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Armand61685
Posts: 427
Joined: 2005-05-06 09:14

More cover

Post by Armand61685 »

If there are new urban maps in the making, there needs to be more cover in the streets and more enterable buildings. I'm not talking about having a huge network of indoors, but just more hallowed-out buildings like we already have. And almost every roof should be useable. I was just playing karkand, and on the streets, there isn't much cover. There needs to be more burnt out cars, sandbags, and craters.
Last edited by Armand61685 on 2005-12-10 06:55, edited 1 time in total.
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Yes, more cover would allow for the use of more tactics, mainly suppressing and flanking.

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USAF-Marshall
Posts: 153
Joined: 2005-11-15 04:52

Post by USAF-Marshall »

More cover is definately needed in this mod. Maps are too open, you are either sniper bait or bait of the group of rifleman on the hill in front of you.
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Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

Yep, you're right. Cover is something that we really need, especially to solve the problem of Project Reality turning into a bit of a snipers mod. (Which has luckily been temporarily solved with the latest hotfix.)
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Yah, bf2 maps lack cover, especially urban maps, where 75% of buildings are locked up and you cannot go in them.

I would really appreciate some custom dynamic cover objects, like some pile of junk to hide behind that'll blow up when you run it over or throw a grenade at it or somthign.

imagines new maps in PR....
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BLind
Posts: 146
Joined: 2005-11-07 22:36

Post by BLind »

more tenches and dugouts and shell holes tbh, stuff like the circular holes found in the squares on karkand and masteur.

i just prefer the idea of diving into a ditch or hole more than sitting behind a burning car.
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USAF-Marshall
Posts: 153
Joined: 2005-11-15 04:52

Post by USAF-Marshall »

BLind wrote:more tenches and dugouts and shell holes tbh, stuff like the circular holes found in the squares on karkand and masteur.

i just prefer the idea of diving into a ditch or hole more than sitting behind a burning car.
In the heat of battle, I doubt someone would see a car right next to them and a hole 10 yards away, then run to the hole. Gotta go with what is available. Although I do agree, more Arty craters or something would be cool.
10th Mountain Division
Ft. Drum, NY
1-87 Inf LI Bn
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visaya
Posts: 69
Joined: 2005-11-29 05:02

Post by visaya »

USAF-Marshall wrote:In the heat of battle, I doubt someone would see a car right next to them and a hole 10 yards away, then run to the hole. Gotta go with what is available. Although I do agree, more Arty craters or something would be cool.
More cover would make the game more tactical. It makes the game limited if everyone is forced to have to run across the street everytime for cover. They would just get mowed down. And the vanilla maps are totally set up for that fast running/no AAS. So now that the enemy knows where you are coming from, you need more options to move.
Dethleffs
Posts: 41
Joined: 2005-11-03 18:09

Post by Dethleffs »

and all the stock maps look too clean imo, could do with some destruction, even if it was just for the feel of the game.
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USAF-Marshall
Posts: 153
Joined: 2005-11-15 04:52

Post by USAF-Marshall »

^^ agree, maybe making building rubble or something in the streets to help with not only cover but tactical vehicle movement
10th Mountain Division
Ft. Drum, NY
1-87 Inf LI Bn
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DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

I will work on it.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: More cover

Post by Rabbit »

Armand61685 wrote:If there are new urban maps in the making, there needs to be more cover in the streets and more enterable buildings. I'm not talking about having a huge network of indoors, but just more hallowed-out buildings like we already have. And almost every roof should be useable. I was just playing karkand, and on the streets, there isn't much cover. There needs to be more burnt out cars, sandbags, and craters.
I agree, many mappers see to overlook the use even a small crate can have.
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QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: More cover

Post by QuickLoad »

Rabbit wrote:I agree, many mappers see to overlook the use even a small crate can have.
WHAT HAVE YOU DONE?!
_MB_
Posts: 98
Joined: 2015-09-22 05:57

Re: More cover

Post by _MB_ »

So as in fashion retro is in now, we will also turn back to the past and become master necromants? :twisted:
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