Question for the Devs

General discussion of the Project Reality: BF2 modification.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Question for the Devs

Post by Rabbit »

Jacksonez__ wrote:You might impress your future employer by saying Project Reality was one of your projects.
LOL, I highly doubt anyone would be impressed with anything I did.
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AfSoccer "I just don't see the natural talent."
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Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Question for the Devs

Post by Arab »

It's a great mod with a unique gameplay not found in most games, and that alone makes it worth dedicating time to develop for it. Really satisfying to mod on this engine as it's pretty simple.

Plus the Refractor 2 Engine is an interesting thing. Sure it may be over 12 years old, but she still runs strong and has hidden potential ;)
Last edited by Arab on 2017-03-25 11:02, edited 8 times in total.
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tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Question for the Devs

Post by tankninja1 »

What ever happened to the anti-infantry RPGs like the Thermobaric rounds and the various fragmentation rounds?

Guess the RPG-7 Warheads! - Project Reality Forums
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Question for the Devs

Post by Rabbit »

tankninja1 wrote:What ever happened to the anti-infantry RPGs like the Thermobaric rounds and the various fragmentation rounds?

Guess the RPG-7 Warheads! - Project Reality Forums
Mats hasn't put them in yet.
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AfSoccer "I just don't see the natural talent."
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Question for the Devs

Post by Rhino »

As per here: https://www.realitymod.com/forum/f18-pr ... ost2159900
[quote=""'[R-DEV"]Rhino;2159900']
QuickLoad" wrote:I forgot who and when, but very recently there were 15 models or so created for seperate RPG warheads.
Not saying that all are applicable, but just saying that there's variety to be implemented if it's wanted :D
Guess the RPG-7 Warheads! - Project Reality Forums

It's up to [R-DEV]Mats now to implement the rest of these, nothing more I can do as the models, textures, exports and coding is all done.[/QUOTE]
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DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Question for the Devs

Post by DogACTUAL »

How is the thermobaric round going to work? I doubt the engine is going to be able to recognize if it explodes in a room/closed environment or not.
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ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

Re: Question for the Devs

Post by ALADE3N »

DUDE, asking this one is like asking your loved one why would he/she still love you even though you've been together for so long.
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QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: Question for the Devs

Post by QuickLoad »

DogACTUAL wrote:How is the thermobaric round going to work? I doubt the engine is going to be able to recognize if it explodes in a room/closed environment or not.
just makes a giant ****ing explosion :D
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Question for the Devs

Post by Rhino »

QuickLoad wrote:just makes a giant ****ing explosion :D
Pretty much :p
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