Code: Select all
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.create GenericProjectile riflegrenade_at_projectile
ObjectTemplate.modifiedByUser "chuc"
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp :D efaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.collision.hasCollisionEffect 1
rem ---EndComp ---
rem ---BeginComp :D efaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 3701
ObjectTemplate.detonation.explosionRadius 11
ObjectTemplate.detonation.explosionForce 7
ObjectTemplate.detonation.explosionDamage 100
ObjectTemplate.detonation.endEffectTemplate e_exp_at_rockets
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 1
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp :D efaultFollowComp ---
ObjectTemplate.createComponent DefaultFollowComp
ObjectTemplate.follow.maxYaw 0
ObjectTemplate.follow.maxPitch 0
ObjectTemplate.follow.changePitch 0
ObjectTemplate.follow.changeYaw 0
ObjectTemplate.follow.minDist 0
rem ---EndComp ---
rem ---BeginComp :D efaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp :D efaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.geometry frrgl_famas_at_projectile
ObjectTemplate.setCollisionMesh frrgl_famas_at_projectile
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.mapMaterial 0 Collision_Material 46
ObjectTemplate.timeToLive CRD_NONE/15/0/0
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.armingDelay 0.35
ObjectTemplate.gravityModifier 0.6667
ObjectTemplate.drag 1
ObjectTemplate.mass 0.34
ObjectTemplate.material 3701
[b]ObjectTemplate.damage 420[/b]
Code: Select all
rem *** Generated with Bf2Editor.exe [created: 2005/4/10 10:26]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericProjectile uslat_m72_projectile
ObjectTemplate.creator DSU-3 :d su
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.createNotInGrid 1
ObjectTemplate.cullRadiusScale 10
rem ---BeginComp :D efaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.collision.hasCollisionEffect 1
rem ---EndComp ---
rem ---BeginComp :D efaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 3069
ObjectTemplate.detonation.explosionRadius 11
ObjectTemplate.detonation.explosionForce 6
ObjectTemplate.detonation.explosionDamage 120
ObjectTemplate.detonation.endEffectTemplate e_exp_at_rockets
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 1
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp :D efaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp :D efaultFollowComp ---
ObjectTemplate.createComponent DefaultFollowComp
rem ---EndComp ---
rem ---BeginComp :D efaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.geometry uslat_m72_projectile
rem ObjectTemplate.drag 1
ObjectTemplate.mass 0.305
ObjectTemplate.gravityModifier 0.6667
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
rem -------------------------------------
ObjectTemplate.addTemplate S_uslat_m72_projectile_Looping
ObjectTemplate.addTemplate e_smallmissile_trail_lat
ObjectTemplate.setPosition 0/0/-0.2
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/8/0/0
ObjectTemplate.material 3701
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.localPredictOnClient 1
ObjectTemplate.damageOwner 1
ObjectTemplate.startDelay 0.1
[b]ObjectTemplate.damage 320[/b]
ObjectTemplate.armingDelay 0.07
ObjectTemplate.activeSafe Sound S_uslat_m72_projectile_Looping
ObjectTemplate.modifiedByUser ljo
ObjectTemplate.soundFilename "objects/weapons/armament/missiles/sounds/mono/at_rocket_idle.ogg"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 6
ObjectTemplate.halfVolumeDistance 20
This is only 30 damage less than AT4, which does 450.
https://en.wikipedia.org/wiki/AC58
Weight of the entire rifle grenade is 500 grams.
https://en.wikipedia.org/wiki/APAV40
Similarly-sized APAV40 only has 80g filling.
https://en.wikipedia.org/wiki/AT4
AT4 filling itself is 440g.





