https://www.realitymod.com/forum/f26-pr ... ost2152762
You're welcome to figure it out, we haven't yet.


About the missing staircase: Someone hit accidently the NOT IN AI tweak button in the BF2 Editor.[R-DEV]Outlawz7 wrote:Known and only happens on co-op.
You're welcome to figure it out, we haven't yet.![]()
Code: Select all
rem *** citybuilding_2a_part2 ***
Object.create citybuilding_2a_part2
Object.absolutePosition -847.507/39.852/-231.043
Object.rotation -24.6/0.0/0.0
Object.layer 1
Object.disableChildren 1
Object.notInAI 1
Code: Select all
Object.disableChildren 1 Edit disabeChildren disables ladders and such attached to an object as child (OutLawz7)
Object.notInAI 1
Is there already a spawn point at docks?'[R-DEV wrote:Rhino;1974248']Bumpy, so what do you guys think of the changes I made to Muttrah in v1.1?
Changelog:
- AAS 128, 64 & 16: Added Enter Vehicle Spawns to docks, which means if there is a freindly vehicle spawned there, you can spawn into it and if not you can't spawn on that spawn point. Note if you spawn into the LAV you need to get out quickly before the python code kills you for not having a crewman kit.
- AAS 128, Added another Logi Truck Spawn to Docks with a 10min delayed spawn so you get two trucks 10mins after capping docks with a third spawning 10mins later, assuming that both the first two survive that 10mins till the thrid spawns.