* AREA 94 * EU *

Player feedback for all Project Reality: Battlefield 2 servers.
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Tit4Tat
Posts: 514
Joined: 2009-12-11 12:41

Re: * AREA 94 * EU *

Post by Tit4Tat »

Don't worry I got the answer now, sorry.
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CAS_ual_TY
PR:BF2 Contributor
Posts: 926
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Re: * AREA 94 * EU *

Post by CAS_ual_TY »

I hope everyone had fun yesterday.

There was a misunderstanding about the "1st flag rush" rule. This rule has been more clarified now (it has not been changed!):
2.4. Do not attack the enemy's first cappable flag unless it has been capped or there is an attack marker on it or you can spawn there or have paradrop spawns or there are only 2 neutral flags in the beginning.
Thanks for the games yesterday.
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Frontliner
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Posts: 1884
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Re: * AREA 94 * EU *

Post by Frontliner »

It was good fun. Marlin was a roflstomp, not going to lie, but Saareema took a lot of effort to win. Had you been able to secure Lighthouse it would've been our loss.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
CAS_ual_TY
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Re: * AREA 94 * EU *

Post by CAS_ual_TY »

Frontliner wrote:It was good fun. Marlin was a roflstomp, not going to lie, but Saareema took a lot of effort to win. Had you been able to secure Lighthouse it would've been our loss.
VABs killed us. Everyone spawned on the forward spawn points, tried to cross the river, died and respawned in main base :-D
And in the same time the cow went down. But yeah, Saaremaa was really fun. No one was giving the enemy team anything.
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solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: * AREA 94 * EU *

Post by solidfire93 »

Gay head Admin but Great server, lol jk.... Saaremaa round was fun yesterday.
fecht_niko
Posts: 347
Joined: 2013-06-29 13:42

Re: * AREA 94 * EU *

Post by fecht_niko »

CAS_ual_TY wrote:VABs killed us. Everyone spawned on the forward spawn points, tried to cross the river, died and respawned in main base :-D
And in the same time the cow went down. But yeah, Saaremaa was really fun. No one was giving the enemy team anything.
I blame mechinfu-withoutinfu for wasting too many APCs...
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Mats391
PR:BF2 Lead Developer
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Re: * AREA 94 * EU *

Post by Mats391 »

CAS_ual_TY wrote:I hope everyone had fun yesterday.

There was a misunderstanding about the "1st flag rush" rule. This rule has been more clarified now (it has not been changed!):



Thanks for the games yesterday.
Is Vista an admin on your server?
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CAS_ual_TY
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Re: * AREA 94 * EU *

Post by CAS_ual_TY »

[R-DEV]Mats391 wrote:Is Vista an admin on your server?
This issue was involving the polish community, but yeah, Vista is an admin.
The full, uncensored, always updated roster can be found here AREA 94 - Team
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UTurista
PR:BF2 Developer
Posts: 985
Joined: 2011-06-14 14:13

Re: * AREA 94 * EU *

Post by UTurista »

wow, is that an official list?

Aren't you scared of providing such information? I heard it's quite a security hazard.
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Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
CAS_ual_TY
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Re: * AREA 94 * EU *

Post by CAS_ual_TY »

[R-CON]UTurista wrote:wow, is that an official list?

Aren't you scared of providing such information? I heard it's quite a security hazard.
We get daily deaths threats but thats just part and parcel of a daily admin life.
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Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: * AREA 94 * EU *

Post by Vista »

[R-DEV]Mats391 wrote:Is Vista an admin on your server?
Yes, I am
AlonTavor
PR:BF2 Developer
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Re: * AREA 94 * EU *

Post by AlonTavor »

CAS_ual_TY wrote:
There was a misunderstanding about the "1st flag rush" rule. This rule has been more clarified now (it has not been changed!):
Vista wrote:Yes, I am

:thinking:
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: * AREA 94 * EU *

Post by Vista »

[R-DEV]AlonTavor wrote::thinking:
No, it wasn't me. Get your jewish memery out of here
mectus11
PR:BF2 Developer
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Re: * AREA 94 * EU *

Post by mectus11 »

Admin abuse, rushing first flag and not getting punished for it smh.
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LiamBai
Posts: 898
Joined: 2013-03-19 19:09

Re: * AREA 94 * EU *

Post by LiamBai »

Admins breaking their own rules, locking inf squads with less than six players. When asked about this, an admin said they only enforce the rule when they need squad slots, or leave it be when the squad is "being useful", but why not then rewrite the rule?
Having admins violate their own rules reflects quite badly on a server, and the admins in question were never slow to call out other servers for doing so.

Today I got lit up by two admins driving a .50 techy. They didn't kill me, but they had my logi black smoke. When you shoot a friendly to shit, it's good manners to say sorry. ;)
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mectus11
PR:BF2 Developer
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Re: * AREA 94 * EU *

Post by mectus11 »

Shooting you wasn't intentional, I even apologized in chat. Hunter called out an enemy truck and you were far away so I lit you up but the idiot mistook a truck for a landrover. I stopped firing as soon as I realized my mistake.

I was also going to apologize with my mic but you drove off so I typed it in chat.
[2017_07_17_19_19_21 GLOBAL] Liam: !r hunter intentionally shooting 50cal at friendly logi
[2017_07_17_19_19_27 TEAM 1] [OM] Hunter291: it wasnt me
[2017_07_17_19_19_32 TEAM 1] [OD-S]Mectus: hunter called enemy truck :(
You could've personally come to me with this Liam, if I intentionally wronged you then I'll gladly resign if you want that but it wasn't intentional on my part nor do I make it my aim to grief players that join our server.

I'm sorry you had a bad experience, we'll make sure it won't happen again.


Also, who locked the squad and why weren't they reported? Please give us their names.
Last edited by mectus11 on 2017-07-17 21:32, edited 6 times in total.
Reason: phrasing/context
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LiamBai
Posts: 898
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Re: * AREA 94 * EU *

Post by LiamBai »

I don't want you to resign, but I wasn't exactly impressed is what I'm saying.
If you apologised in chat I didn't see it.


Locked squad was fecht_niko. It was brought to CAS's attention implicitly in team chat. I made the comment after a squad got resigned for being locked below six players on I believe the enemy team, since it seemed funny to me.
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fecht_niko
Posts: 347
Joined: 2013-06-29 13:42

Re: * AREA 94 * EU *

Post by fecht_niko »

[R-CON]LiamBai wrote:I don't want you to resign, but I wasn't exactly impressed is what I'm saying.
If you apologised in chat I didn't see it.


Locked squad was fecht_niko. It was brought to CAS's attention implicitly in team chat. I made the comment after a squad got resigned for being locked below six players on I believe the enemy team, since it seemed funny to me.
Watch this ma boy: https://www.youtube.com/watch?v=sKFCCRVO-fc

PS: keep it small if you are next to....
CAS_ual_TY
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Posts: 926
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Re: * AREA 94 * EU *

Post by CAS_ual_TY »

[2017_07_17_19_11_48 T1 SQUAD 2] CAS_ual_TY: !resign #3us inf

< 4 people got resigned >

[2017_07_17_19_12_28 GLOBAL] Liam: id a squad just get resigned because they're locked at <6 people?
[2017_07_17_19_12_48 TEAM 1] CAS_ual_TY: and making place for a proper squad
[2017_07_17_19_12_55 TEAM 1] CAS_ual_TY: it was free kitting because the 1st sl left
[2017_07_17_19_13_19 TEAM 1] Liam: ave you looked at our squad screen? :P
[2017_07_17_19_13_36 TEAM 1] CAS_ual_TY: we let go when the squad is doing teamwork or is being useful
[2017_07_17_19_13_44 TEAM 1] CAS_ual_TY: unless we need the space

I thought you were talking about your own squad... Since your were locked at 3 people.

Anyways, as I said, unless needed, we let clans and friends stay on their own. There were like 2 full free kit squads, and one inf squad with 5 players in it (and the free kit squad resigned with 4 players). The resigning free'd 1 slot for another SL to open a squad if he wants to, and the players resigned got forced to join another squad, which lead to them joining an actual inf squad.

The main situation when enforcing of this rule is needed, is when you have a maximum amount of asset squads. Then you sometimes dont have enough room for infy if squads lock below 6.

And forcing clans to unlock in a situation when its not needed is bad, since clans usually dont integrate pubs into their squad gameplay unless they know them. So the player would end up free kitting anyways. However, he would be taking away a kit of an actual valuable inf squad, consisting of clans, which would then hurt this inf squad.

I hope what I wrote made sense. We could change the rules, but I think its better this way to let players know that in general we do not allow locking below 6, unless following the rule would actually hurt your own team in a (slightest) way.
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LiamBai
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Re: * AREA 94 * EU *

Post by LiamBai »

It makes sense, I generally dislike squads being forced open, and I agree with your point completely. It seems a bit odd to have a rule written so clearly and unambiguously but enforce it very loosely though, is my point.
And yes, Mats had a locked squad too, but he's Mats. :-D
fecht_niko wrote:PS: keep it small if you are next to....
I don't understand what you mean, but cool!
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