Flares

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solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Flares

Post by solidfire93 »

Yesterday i had the worst experience as a Trans pilot...

the new missile exploding of Flares still get's you killed, i released Flares 3 times in a Huey at Jabal and still got destroyed.... it didn't happen once but trice... !

here : e.g. video by Danesh...
Regards
DesertFox284
Posts: 34
Joined: 2015-08-06 11:23

Re: Flares

Post by DesertFox284 »

Pretty sure massive splash on aa missiles is a feature, not a bug.

Seems there will be less redirects from now on. Also seems that trying to dodge missiles without flares is now the only way of actually surviving.

I think it might be better to reduce splash radius on aa missiles now that they explode on flares more consistently.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Flares

Post by AlonTavor »

Splash was also reduced in the same patch.
TBob
Posts: 75
Joined: 2013-07-10 01:18

Re: Flares

Post by TBob »

[R-DEV]AlonTavor wrote:Splash was also reduced in the same patch.
Not seeing any change in splash

Image

Image
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Flares

Post by AlonTavor »

My bad then, thought mats also reduced splash with detonate distance.
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Flares

Post by Mats391 »

The changes this patch were aimed at getting missiles to actually explode on flares. As you can see that works. Splash radius is a different story ;)
Image

Mineral: TIL that Wire-guided missiles actually use wire
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Flares

Post by solidfire93 »

tbh i think you can dodge aa with out using Flares now if your lucky enough !

so... next update is Splash radius change ?
ToXiCGrAvE
Posts: 23
Joined: 2012-03-10 17:31

Re: Flares

Post by ToXiCGrAvE »

Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Flares

Post by Heavy Death »

ToXiCGrAvE wrote:Dev's of project 'Reality', what are the options?
Reducing the blast radius is a very simple option without being a 'smartass'.
Jabil_One
Posts: 135
Joined: 2017-03-11 18:01

Re: Flares

Post by Jabil_One »

Wouldn't it be more fair to give the AA missile an explosioncone?
I'm surprised because i thought and someone mentioned here that AA missile have an explosion cone?

Code: Select all

ObjectTemplate.detonation.explosionConeAngle
In the current state, the jet is always in the AoE of the AA explosion because the splash goes in all directions, right? Correct me if i'm wrong.

Step by Step scenario how it is currently :

Jet A chases Jet B (A is behind B)
Jet A fire a heetseeking missile on Jet B
Jet B pop his flares and make evasion maneuver
Missile hit flare but jet is still inside of splashdamage area
Jet B dies

Step by Step with an Splash Cone damage (idk the angle for it)

Jet A chases Jet B (A is behind B)
Jet A fire a heetseeking missile on Jet B
Jet B pop his flares and make no evasion maneuver
Missile hit flare and jet is still in splashdamages CONE area.
Jet B dies

Next spawn:

Jet A chases Jet B (A is behind B)
Jet A fire a heetseeking missile on Jet B
Jet B pop his flares and make a hard turn evasion maneuver
Missile hit flare and jet is still inside of the 55 meter area but outside of the cone
Jet B pilot happy for the next 10 seconds.

Can that work or be helpful for the never ending story of AA to OP / why CAS nerfed / Flares dont work.

Edit:
It would take much more skill to shoot down a jet by a jet because the attacking pilot decides when and from what angle he shoot on the enemy jet to keep him into the missiles splashcone..

When a jet makes a strafes left while shooting and the target jet makes an right strafe the target will be always out of the cone.

The attacking jet must come first into the best firing position to increase the chance to get the target into the splashcone.
Last edited by Jabil_One on 2017-08-01 18:34, edited 6 times in total.
ToXiCGrAvE
Posts: 23
Joined: 2012-03-10 17:31

Re: Flares

Post by ToXiCGrAvE »

Jabil_One wrote:Wouldn't it be more fair to give the AA missile an explosioncone?
I'm surprised because i thought and someone mentioned here that AA missile have an explosion cone?

Code: Select all

ObjectTemplate.detonation.explosionConeAngle
In the current state, the jet is always in the AoE of the AA explosion because the splash goes in all directions, right? Correct me if i'm wrong.

Step by Step scenario how it is currently :

Jet A chases Jet B (A is behind B)
Jet A fire a heetseeking missile on Jet B
Jet B pop his flares and make evasion maneuver
Missile hit flare but jet is still inside of splashdamage area
Jet B dies

Step by Step with an Splash Cone damage (idk the angle for it)

Jet A chases Jet B (A is behind B)
Jet A fire a heetseeking missile on Jet B
Jet B pop his flares and make no evasion maneuver
Missile hit flare and jet is still in splashdamages CONE area.
Jet B dies

Next spawn:

Jet A chases Jet B (A is behind B)
Jet A fire a heetseeking missile on Jet B
Jet B pop his flares and make a hard turn evasion maneuver
Missile hit flare and jet is still inside of the 55 meter area but outside of the cone
Jet B pilot happy for the next 10 seconds.

Can that work or be helpful for the never ending story of AA to OP / why CAS nerfed / Flares dont work.

Edit:
It would take much more skill to shoot down a jet by a jet because the attacking pilot decides when and from what angle he shoot on the enemy jet to keep him into the missiles splashcone..

It is not bad, but take in consideration that a jet flies really really fast, every pilot tries to burn itself out of danger area, and track enemy jet with manouvers accordingly. When a heatseeking missile wants to score a kill, it is supposed to blast quite close to the aircraft.

What might be an option is to lower the damage for the missile, the further away it is. Right now the splash is to be called to high if u ask me
Jabil_One
Posts: 135
Joined: 2017-03-11 18:01

Re: Flares

Post by Jabil_One »

It is not bad, but take in consideration that a jet flies really really fast, every pilot tries to burn itself out of danger area, and track enemy jet with manouvers accordingly.
Than make missile faster and check out if that could work.

In my opinion its only to find the right settings for the AA missile (splashcone, splashdamage, splashdamage radius, speed of the missile) and maybe the speed of the counter flares, with what speed they droping away from the main heatsource - the jet.
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