Whenever an immobilized vehicle (turret, wheels or tracks) is repaired, when it is untracked and the driver is not in the vehicle, the gunner has to jump out, with the game saying you cannot operate this position alone.
Can be fixed or nah?
Repairing an immobilized vehicle
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Repairing an immobilized vehicle
The code very specifically checks for kits/driver after re-enabling the vehicle. Not sure if by accident or on purpose. Its something that can be fixed by adding a single # to the code...
Mats claiming feature.
Mats claiming feature.
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Repairing an immobilized vehicle
Not a bug.

Mineral: TIL that Wire-guided missiles actually use wire
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chrisweb89
- Posts: 972
- Joined: 2008-06-16 05:08
Re: Repairing an immobilized vehicle
And how does this add to gameplay/realism?
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LiamBai
- Posts: 898
- Joined: 2013-03-19 19:09
Re: Repairing an immobilized vehicle
AFAIK the same check covers other scenarios in which it's desirable for this to happen, and removing this would break those.
[url='http://tournament.realitymod.com']
[/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
[/url]Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
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HOLLYWOODY
- Posts: 88
- Joined: 2017-07-04 17:18
Re: Repairing an immobilized vehicle
Can you elaborate Liam? What is the feature? I presume Alon determined it would be a simple fix. Does the check need to be removed or can it be altered?
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Repairing an immobilized vehicle
Module hasn't been touched in a decade and going through it a mess, not as simple as I initially though. Maybe in the future.
