Repairing an immobilized vehicle

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viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Repairing an immobilized vehicle

Post by viirusiiseli »

Whenever an immobilized vehicle (turret, wheels or tracks) is repaired, when it is untracked and the driver is not in the vehicle, the gunner has to jump out, with the game saying you cannot operate this position alone.

Can be fixed or nah?
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Repairing an immobilized vehicle

Post by AlonTavor »

The code very specifically checks for kits/driver after re-enabling the vehicle. Not sure if by accident or on purpose. Its something that can be fixed by adding a single # to the code...
Mats claiming feature.
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Mats391
PR:BF2 Lead Developer
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Joined: 2010-08-06 18:06

Re: Repairing an immobilized vehicle

Post by Mats391 »

Not a bug.
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chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Repairing an immobilized vehicle

Post by chrisweb89 »

And how does this add to gameplay/realism?
LiamBai
Posts: 898
Joined: 2013-03-19 19:09

Re: Repairing an immobilized vehicle

Post by LiamBai »

AFAIK the same check covers other scenarios in which it's desirable for this to happen, and removing this would break those.
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HOLLYWOODY
Posts: 88
Joined: 2017-07-04 17:18

Re: Repairing an immobilized vehicle

Post by HOLLYWOODY »

Can you elaborate Liam? What is the feature? I presume Alon determined it would be a simple fix. Does the check need to be removed or can it be altered?
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Repairing an immobilized vehicle

Post by AlonTavor »

Module hasn't been touched in a decade and going through it a mess, not as simple as I initially though. Maybe in the future.
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