Elevator no hitbox

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PeppeJ
Posts: 195
Joined: 2010-11-06 10:32

Elevator no hitbox

Post by PeppeJ »

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Mats391
PR:BF2 Lead Developer
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Re: Elevator no hitbox

Post by Mats391 »

Do you really think that elevator could support 60 ton tank? This is a feature.
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PeppeJ
Posts: 195
Joined: 2010-11-06 10:32

Re: Elevator no hitbox

Post by PeppeJ »

[R-DEV]Mats391 wrote:Do you really think that elevator could support 60 ton tank? This is a feature.
That makes sense, case closed.
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Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: Elevator no hitbox

Post by Max_ »

Duplicate of https://www.realitymod.com/forum/f26-pr ... vator.html

Tank is larger than the elevator room, if it had proper collisions (which would cause more lag) it would kill the tank when closing the doors, stop wasting assets and use 5th grade math with your logic.
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