v1.4.17 Lack of AA missile trail effects

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crazygamelover
Posts: 130
Joined: 2013-04-30 00:11

v1.4.17 Lack of AA missile trail effects

Post by crazygamelover »

Anti-Air missiles lack a smoke trail when fired. I've so far tested the Gopher, Avenger, and Stinger and they all have the same problem, so I assume it's a universal bug?

Tested on Khamisiyah AAS-128, local server (PR v1.4.17)

Will provide screenshots if requested.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: v1.4.17 Lack of AA missile trail effects

Post by viirusiiseli »

crazygamelover wrote:Anti-Air missiles lack a smoke trail when fired. I've so far tested the Gopher, Avenger, and Stinger and they all have the same problem, so I assume it's a universal bug?

Tested on Khamisiyah AAS-128, local server (PR v1.4.17)

Will provide screenshots if requested.
They should indeed have a very visible smoke trail. And judging from the videos, Gopher seems to have launch delay ;)
Spoiler for videos:




2:35







Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: v1.4.17 Lack of AA missile trail effects

Post by Jacksonez__ »

viirusiiseli wrote:They should indeed have a very visible smoke trail. And judging from the videos, Gopher seems to have launch delay ;)
I wouldn't mind the Gopher fire delay at all IF the damn turret movement would be firm (like seen on the video) instead of "overshooting" when you try to turn.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: v1.4.17 Lack of AA missile trail effects

Post by viirusiiseli »

Jacksonez__ wrote:I wouldn't mind the Gopher fire delay at all IF the damn turret movement would be firm (like seen on the video) instead of "overshooting" when you try to turn.
Leftovers from the turret inertia change, still not fixed. I reported that issue after the turrets were supposedly reverted, probably twice. Still broken. It's bad on puma, vbci and many other vehicles too.
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