Anti-Air missiles lack a smoke trail when fired. I've so far tested the Gopher, Avenger, and Stinger and they all have the same problem, so I assume it's a universal bug?
Tested on Khamisiyah AAS-128, local server (PR v1.4.17)
Will provide screenshots if requested.
v1.4.17 Lack of AA missile trail effects
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: v1.4.17 Lack of AA missile trail effects
They should indeed have a very visible smoke trail. And judging from the videos, Gopher seems to have launch delaycrazygamelover wrote:Anti-Air missiles lack a smoke trail when fired. I've so far tested the Gopher, Avenger, and Stinger and they all have the same problem, so I assume it's a universal bug?
Tested on Khamisiyah AAS-128, local server (PR v1.4.17)
Will provide screenshots if requested.
Spoiler for videos:
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Jacksonez__
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: v1.4.17 Lack of AA missile trail effects
I wouldn't mind the Gopher fire delay at all IF the damn turret movement would be firm (like seen on the video) instead of "overshooting" when you try to turn.viirusiiseli wrote:They should indeed have a very visible smoke trail. And judging from the videos, Gopher seems to have launch delay![]()
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: v1.4.17 Lack of AA missile trail effects
Leftovers from the turret inertia change, still not fixed. I reported that issue after the turrets were supposedly reverted, probably twice. Still broken. It's bad on puma, vbci and many other vehicles too.Jacksonez__ wrote:I wouldn't mind the Gopher fire delay at all IF the damn turret movement would be firm (like seen on the video) instead of "overshooting" when you try to turn.


