i love old PR maps
the 1km - 2 km maps .
provide more fast action .
i know this game is about "Realism " and "Tactical Thinking "
but TBH to Waste 20 min of my life to walk to objective
is not my top 10
Tackleberry demands moar maps!
-
sunshine2241991
- Posts: 220
- Joined: 2013-05-12 16:04
Re: Tackleberry demands moar maps!
-----------Ghost-------------
My sh1t Channel : https://www.youtube.com/channel/UCJyLk5Ybj_a12QV_qaarCcQ
My Sh1tty Mixtapes : https://soundcloud.com/ghostidd
My sh1t Channel : https://www.youtube.com/channel/UCJyLk5Ybj_a12QV_qaarCcQ
My Sh1tty Mixtapes : https://soundcloud.com/ghostidd
-
rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: Tackleberry demands moar maps!
i love new PR mapssunshine2241991 wrote:i love old PR maps
the 1km - 2 km maps .
provide more fast action .
i know this game is about "Realism " and "Tactical Thinking "
but TBH to Waste 20 min of my life to walk to objective
is not my top 10
the 2km - 4km maps
provide more teamwork
i know this game is about "Shoot players" and "Kill vehicles"
but TBH to Have transport assets being avoided by walkers
is not my top 10

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
- Suchar
- PR:BF2 Lead Developer
- Posts: 2208
- Joined: 2016-10-12 13:25
- Location: Poland
Re: Tackleberry demands moar maps!
The truth has been spoken.[R-DEV]rPoXoTauJIo wrote: but TBH to Have transport assets being avoided by walkers
is not my top 10

