Comms after death.

General discussion of the Project Reality: BF2 modification.
Crawley
Posts: 1349
Joined: 2005-10-19 00:36

Post by Crawley »

Should people be able to relay info after they have died
Ill put it this way, i love Ventrilo!
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I have vacation soon!
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

Please do NOT turn off comms when dead. It destroys teamwork, it destroys comm usage and it confuses the players. Fade to black when dead is good but do not adjust the comms.

Such a move will turn me off this mod more than you know, it is hard enough to use the voip feature and get people to talk as it is.
[DVB]Neo.US
Posts: 121
Joined: 2006-08-19 14:17

Post by [DVB]Neo.US »

Bamboo wrote:We actually did this in Obsidian Edge (a mod for FarCry, see my sig)
Farcry doesn't have VIOP, but our coder made it so when you died, you couldn't talk to anyone except spectators and other dead players.
We did it mainly because we wanted the game to be a last man standing with everyone only having 1 life. When you died, you went spectator and watched over your other teammates shoulder to see how the round ended.
Problem was, it gave you a better perspective, and you could tell your guy where to look, so the no typing fixed it, until we realized most people use Ventrillo or Teamspeak anyway, so point of the story is, there are ways around anything.
If you block the VIOP, the clan guys can have a pretty good advantage.

As Fuzz suggested though, a fade-to-black would render any type of functional comms (TS, Ventrilo, BF comms) useless since the dead guys ability to "see" would be taken away. A "dead" soldier wouldn't be able to see enemy positions and pass them on to the "living".

Neo
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mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

comms off when you are dead might be a good idea. But when seriously wounded you should be able to speak, to call a medic & tell where you are, tell how many seconds left before you die etc. That kinda info is important when playing in a squad, and even in real life if you would be badly wounded I think you would manage to speak to the radio.
Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Post by Darkpowder »

MoZo1 wrote:Or on enemy territory, palace c4 or claymore onto the woundeds(it sometimes hide it).
I like your style, look forward to trying that out on some folks next time, not tried the C4 on the wounded when i find myself alone..

Oh and if we are getting into simulating in PRM the afterlife.... *shakes head in dismay*

As the great man says... "There are no respawn points in RL, if i get lag out there i'm dead..!"

Tell you what, take regular breaks and the bright light can be you opening the fridge to get a beer between sessions...

You are alive... in RL :) enjoy it while it lasts...
CoFRMostlyHarmless
Posts: 8
Joined: 2006-11-29 01:44

Post by CoFRMostlyHarmless »

I think the best thing to do is make it so that the soldier, dead or majorly wounded, sees only sky or dirt. They should see nothing else until they respawn.

<<< is guilty of using in-game VOIP to relay info. :o ops:
old1
Posts: 12
Joined: 2006-08-05 04:26

Post by old1 »

mammikoura wrote:comms off when you are dead might be a good idea. But when seriously wounded you should be able to speak, to call a medic & tell where you are, tell how many seconds left before you die etc. That kinda info is important when playing in a squad, and even in real life if you would be badly wounded I think you would manage to speak to the radio.
I feel this is a logical & fair solution to the issue!
Izgard
Posts: 14
Joined: 2006-11-07 20:08

Post by Izgard »

JP*wasteland.soldier wrote:3) Ability to shoot critically wounded guys in the head to end 'em.
This would suggest that executions in battle is a valid tactic. It might be realistic but a bit unnerving. This is a soldier-sim, and soldiers hopefully try to act in accordance to the rules of war(and sometimes even the geneva convention).

Izzy
MoZo1
Posts: 33
Joined: 2006-06-26 14:36

Post by MoZo1 »

You still say dead, while you see "critically wounded". A critically wounded should use his radio to tell that he needs medic, he got a shot from back (because he wants the medic to live), and of course to curse the enemy, or motivate the medic. Also he will see, if an enemy uses the same concealment while sitting on his face.
But the one thing what I really dislike, when the cam moves up, and I notice that where is a man that shot me down, while he is camping behind a bush. I would not even see him if I would be able to move my head freely.
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

Fade to black
there is an RO moddded set of maps that does it too and it's the best solution.
TS/Vent can't be controlled so there will always be the beyond the grave reporting but w/ a black screen I don't have 30+ seconds to describe the enemy's movements.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Yeah, fading back is the best way.
It's also like that on other games, not just RO.
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ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

i'm a PR junkie and haven't played any other FPS since may or so. Bought RO and have played about 4 hours total in 3months.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

also fade to black screen would encourage the 'killed' played to ACTUALLY LOOK AT THEIR MAPS FOR SITUATIONAL AWARENESS!!!!

i see so few players do this, and its extremely frustrating, because these are the exact same players bitching because 'maaaaann i got sooo long till i respawn this suxxx'.

Well duhhh, no wonder your always waiting for respawn, you spawn into shitty places cuz your not looking at your godamn map! When i play PR i have not a moment to spare, when im critically wounded/killed i am constantly evaluating the map, to see where other units are located, who is dying, where enemies are spotted, etc etc. also this helps me determine what kit i need to spawn as, as i can monitor my owns squads progress and what kits they have in-game.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

'[R-CON wrote:fuzzhead']Well duhhh, no wonder your always waiting for respawn, you spawn into shitty places cuz your not looking at your godamn map! When i play PR i have not a moment to spare, when im critically wounded/killed i am constantly evaluating the map, to see where other units are located, who is dying, where enemies are spotted, etc etc. also this helps me determine what kit i need to spawn as, as i can monitor my owns squads progress and what kits they have in-game.
hehe ye same. Most players just think "where is the nearest spawn to the enemy" and thats really it...
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

LOL, sadly true. With a good SL you can encourage them not too.

But this does enable you to take advantage of their simplistic spwing and realy kick them hard up the back side NOt the ballS, if you get what i am saying!!!
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

yea topcat exactly, its very easy to predict enemy movements majority of time heheheheh usually why i get such easy kills ;)

but i dont like this, its not as realistic or challenging knowing that players are always like cattle, stampeding down the same paths over and over... that is why i give this advice, in hope that we get some smarter players who can 'guide' the other ones to an effective fighting team!
Lean_Six_Sigma
Posts: 45
Joined: 2006-11-19 23:06

Post by Lean_Six_Sigma »

Personally, I've always liked the long respawn. Gives people to sit and think about what they did wrong. Also, while looking at a black screen, they don't have the distractions of the battlefield so.... They can sit and think about what they did wrong....
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

long spwns Rock becuase firefights are more intensive BECUASE people value their lives more - it is pretty much that simple.

And becuase firefights are more intensive the real way and the only "safe" way to defeat the enemy is to flank them (use tactics)!

Such a simple change, such a brilliant ressult!
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

you forgot the utility of long spawns ie: bathroom break, refill a drink etc
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
[ECGN]BTT
Posts: 34
Joined: 2006-12-10 21:01

Post by [ECGN]BTT »

It would be nice to have the fade to black screen and all. But how would an admin watch a suspicious player? As it is, it is hard without free cam. Should be some feature for admins to do this.
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