Ill put it this way, i love Ventrilo!Should people be able to relay info after they have died
Comms after death.
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Clypp
- Posts: 2148
- Joined: 2006-07-17 18:36
Please do NOT turn off comms when dead. It destroys teamwork, it destroys comm usage and it confuses the players. Fade to black when dead is good but do not adjust the comms.
Such a move will turn me off this mod more than you know, it is hard enough to use the voip feature and get people to talk as it is.
Such a move will turn me off this mod more than you know, it is hard enough to use the voip feature and get people to talk as it is.
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[DVB]Neo.US
- Posts: 121
- Joined: 2006-08-19 14:17
Bamboo wrote:We actually did this in Obsidian Edge (a mod for FarCry, see my sig)
Farcry doesn't have VIOP, but our coder made it so when you died, you couldn't talk to anyone except spectators and other dead players.
We did it mainly because we wanted the game to be a last man standing with everyone only having 1 life. When you died, you went spectator and watched over your other teammates shoulder to see how the round ended.
Problem was, it gave you a better perspective, and you could tell your guy where to look, so the no typing fixed it, until we realized most people use Ventrillo or Teamspeak anyway, so point of the story is, there are ways around anything.
If you block the VIOP, the clan guys can have a pretty good advantage.
As Fuzz suggested though, a fade-to-black would render any type of functional comms (TS, Ventrilo, BF comms) useless since the dead guys ability to "see" would be taken away. A "dead" soldier wouldn't be able to see enemy positions and pass them on to the "living".
Neo

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mammikoura
- Posts: 1151
- Joined: 2006-09-19 04:26
comms off when you are dead might be a good idea. But when seriously wounded you should be able to speak, to call a medic & tell where you are, tell how many seconds left before you die etc. That kinda info is important when playing in a squad, and even in real life if you would be badly wounded I think you would manage to speak to the radio.
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Darkpowder
- Posts: 1527
- Joined: 2006-08-30 22:00
I like your style, look forward to trying that out on some folks next time, not tried the C4 on the wounded when i find myself alone..MoZo1 wrote:Or on enemy territory, palace c4 or claymore onto the woundeds(it sometimes hide it).
Oh and if we are getting into simulating in PRM the afterlife.... *shakes head in dismay*
As the great man says... "There are no respawn points in RL, if i get lag out there i'm dead..!"
Tell you what, take regular breaks and the bright light can be you opening the fridge to get a beer between sessions...
You are alive... in RL
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CoFRMostlyHarmless
- Posts: 8
- Joined: 2006-11-29 01:44
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old1
- Posts: 12
- Joined: 2006-08-05 04:26
I feel this is a logical & fair solution to the issue!mammikoura wrote:comms off when you are dead might be a good idea. But when seriously wounded you should be able to speak, to call a medic & tell where you are, tell how many seconds left before you die etc. That kinda info is important when playing in a squad, and even in real life if you would be badly wounded I think you would manage to speak to the radio.
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Izgard
- Posts: 14
- Joined: 2006-11-07 20:08
This would suggest that executions in battle is a valid tactic. It might be realistic but a bit unnerving. This is a soldier-sim, and soldiers hopefully try to act in accordance to the rules of war(and sometimes even the geneva convention).JP*wasteland.soldier wrote:3) Ability to shoot critically wounded guys in the head to end 'em.
Izzy
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MoZo1
- Posts: 33
- Joined: 2006-06-26 14:36
You still say dead, while you see "critically wounded". A critically wounded should use his radio to tell that he needs medic, he got a shot from back (because he wants the medic to live), and of course to curse the enemy, or motivate the medic. Also he will see, if an enemy uses the same concealment while sitting on his face.
But the one thing what I really dislike, when the cam moves up, and I notice that where is a man that shot me down, while he is camping behind a bush. I would not even see him if I would be able to move my head freely.
But the one thing what I really dislike, when the cam moves up, and I notice that where is a man that shot me down, while he is camping behind a bush. I would not even see him if I would be able to move my head freely.
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ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10
Fade to black
there is an RO moddded set of maps that does it too and it's the best solution.
TS/Vent can't be controlled so there will always be the beyond the grave reporting but w/ a black screen I don't have 30+ seconds to describe the enemy's movements.
there is an RO moddded set of maps that does it too and it's the best solution.
TS/Vent can't be controlled so there will always be the beyond the grave reporting but w/ a black screen I don't have 30+ seconds to describe the enemy's movements.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
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ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
also fade to black screen would encourage the 'killed' played to ACTUALLY LOOK AT THEIR MAPS FOR SITUATIONAL AWARENESS!!!!
i see so few players do this, and its extremely frustrating, because these are the exact same players bitching because 'maaaaann i got sooo long till i respawn this suxxx'.
Well duhhh, no wonder your always waiting for respawn, you spawn into shitty places cuz your not looking at your godamn map! When i play PR i have not a moment to spare, when im critically wounded/killed i am constantly evaluating the map, to see where other units are located, who is dying, where enemies are spotted, etc etc. also this helps me determine what kit i need to spawn as, as i can monitor my owns squads progress and what kits they have in-game.
i see so few players do this, and its extremely frustrating, because these are the exact same players bitching because 'maaaaann i got sooo long till i respawn this suxxx'.
Well duhhh, no wonder your always waiting for respawn, you spawn into shitty places cuz your not looking at your godamn map! When i play PR i have not a moment to spare, when im critically wounded/killed i am constantly evaluating the map, to see where other units are located, who is dying, where enemies are spotted, etc etc. also this helps me determine what kit i need to spawn as, as i can monitor my owns squads progress and what kits they have in-game.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
hehe ye same. Most players just think "where is the nearest spawn to the enemy" and thats really it...'[R-CON wrote:fuzzhead']Well duhhh, no wonder your always waiting for respawn, you spawn into shitty places cuz your not looking at your godamn map! When i play PR i have not a moment to spare, when im critically wounded/killed i am constantly evaluating the map, to see where other units are located, who is dying, where enemies are spotted, etc etc. also this helps me determine what kit i need to spawn as, as i can monitor my owns squads progress and what kits they have in-game.
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
yea topcat exactly, its very easy to predict enemy movements majority of time heheheheh usually why i get such easy kills 
but i dont like this, its not as realistic or challenging knowing that players are always like cattle, stampeding down the same paths over and over... that is why i give this advice, in hope that we get some smarter players who can 'guide' the other ones to an effective fighting team!
but i dont like this, its not as realistic or challenging knowing that players are always like cattle, stampeding down the same paths over and over... that is why i give this advice, in hope that we get some smarter players who can 'guide' the other ones to an effective fighting team!
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Lean_Six_Sigma
- Posts: 45
- Joined: 2006-11-19 23:06
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
long spwns Rock becuase firefights are more intensive BECUASE people value their lives more - it is pretty much that simple.
And becuase firefights are more intensive the real way and the only "safe" way to defeat the enemy is to flank them (use tactics)!
Such a simple change, such a brilliant ressult!
And becuase firefights are more intensive the real way and the only "safe" way to defeat the enemy is to flank them (use tactics)!
Such a simple change, such a brilliant ressult!
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ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10




