Hello Devs,
after the latest incidents with the idf handgrenade idfhgr_m26a2 i decided to make a report.
I played now multiple times coop and coop insurgency and used many times 2 handgrenades directly in a row on techies or bots or threw it through windows and the 2nd grenade doesn't explode. Always the second handgrenade ! ALWAYS !
Happened to many times now. Another guy threw also today a grenade on a techie.
Direct hit with the metalegg - techie started sparking but no explosion animations, no explosionsound and no splashdamage hit us and we was close to the techie and also no blurry vision.
Nothing.
How to reproduce :
Throw 2 idfhgr_m26a2 grenades in shorttime.
FJ
Buggy handgrenade - idfhgr_m26a2
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Buggy handgrenade - idfhgr_m26a2
Game decides it has enough to send and doesn't send everything. Happens more on low FPS servers. Nade probably went inside and splash was blocked.
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Jabil_One
- Posts: 135
- Joined: 2017-03-11 18:01
Re: Buggy handgrenade - idfhgr_m26a2
When i use one grenade, switch to rifle and back to grenade the bug dont happen.
I also talked with our Techwizards about our LOW FPS SERVER. Better for my health is when i never mention this 3 words again about our serverbox in their presents.
I had never problems with grenades from US kits, from RUS kits, from INS kits etc. even on normal coop or insurgency coop.
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PeppeJ
- Posts: 195
- Joined: 2010-11-06 10:32
Re: Buggy handgrenade - idfhgr_m26a2
I've had it with all factions.Jabil_One wrote:I had never problems with grenades from US kits, from RUS kits, from INS kits etc. even on normal coop or insurgency coop.

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Raidonrai
- Posts: 90
- Joined: 2015-01-23 15:17
Re: Buggy handgrenade - idfhgr_m26a2
huhh it's a laggy server
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Jabil_One
- Posts: 135
- Joined: 2017-03-11 18:01
Re: Buggy handgrenade - idfhgr_m26a2
Ok, that my findings:
Another bugged grenade Thread
Checked the idfhgr_m26a2 tweak and compared it with many other types of grenades.
That's a part of a handgrenade tweak. Same code used in 98% of all handgrenades.
That a part of the idfhgr_m26a2 and ruhgr_rgo, i checked not ALL grenades but 80% and found only 2 handgrenades (bugreports) with a difference in the code.
Could this codeline cause the bug?
Another bugged grenade Thread
Checked the idfhgr_m26a2 tweak and compared it with many other types of grenades.
That's a part of a handgrenade tweak. Same code used in 98% of all handgrenades.
Code: Select all
ObjectTemplate.timeToLive CRD_NONE/3.8/0/0
ObjectTemplate.material 46
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.localPredictOnClient 1
ObjectTemplate.damage 0
Code: Select all
ObjectTemplate.timeToLive CRD_NONE/3.8/0/0
ObjectTemplate.material 46
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.localPredictOnClient 1
ObjectTemplate.armingDelay 1.4
ObjectTemplate.damage 0Code: Select all
ObjectTemplate.armingDelay 1.4-
AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Buggy handgrenade - idfhgr_m26a2
Russian and IDF grenades explode on contact, different code.
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Jabil_One
- Posts: 135
- Joined: 2017-03-11 18:01
Re: Buggy handgrenade - idfhgr_m26a2
Could be the timesetting to low? When i ran into a tripflare, it has an delay but not 15! seconds
But it doesn't explain why the second one always buggs.
ObjectTemplate.HasCollisionEffect - Will play effect when colliding with object. For grenades.
BF2 Command Descritpions
This codeline i miss in the tweaks.
But it doesn't explain why the second one always buggs.
ObjectTemplate.HasCollisionEffect - Will play effect when colliding with object. For grenades.
BF2 Command Descritpions
This codeline i miss in the tweaks.
Last edited by Jabil_One on 2017-09-22 19:37, edited 1 time in total.
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FFG
- Forum Moderator
- Posts: 1468
- Joined: 2014-03-18 04:47
Re: Buggy handgrenade - idfhgr_m26a2
Never experienced the grenade reliably bugging out. Even playing on the old laggy FCV server. What server do you experience this on so I can replicate this?Jabil_One wrote:Could be the timesetting to low? When i ran into a tripflare, it has an delay but not 15! seconds
But it doesn't explain why the second one always buggs.
ObjectTemplate.HasCollisionEffect - Will play effect when colliding with object. For grenades.
BF2 Command Descritpions
This codeline i miss in the tweaks.

