Buggy handgrenade - idfhgr_m26a2

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Jabil_One
Posts: 135
Joined: 2017-03-11 18:01

Buggy handgrenade - idfhgr_m26a2

Post by Jabil_One »

Hello Devs,

after the latest incidents with the idf handgrenade idfhgr_m26a2 i decided to make a report.

I played now multiple times coop and coop insurgency and used many times 2 handgrenades directly in a row on techies or bots or threw it through windows and the 2nd grenade doesn't explode. Always the second handgrenade ! ALWAYS !

Happened to many times now. Another guy threw also today a grenade on a techie.
Direct hit with the metalegg - techie started sparking but no explosion animations, no explosionsound and no splashdamage hit us and we was close to the techie and also no blurry vision.

Nothing.

How to reproduce :

Throw 2 idfhgr_m26a2 grenades in shorttime.

FJ
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Buggy handgrenade - idfhgr_m26a2

Post by AlonTavor »

Game decides it has enough to send and doesn't send everything. Happens more on low FPS servers. Nade probably went inside and splash was blocked.
Jabil_One
Posts: 135
Joined: 2017-03-11 18:01

Re: Buggy handgrenade - idfhgr_m26a2

Post by Jabil_One »



When i use one grenade, switch to rifle and back to grenade the bug dont happen.

I also talked with our Techwizards about our LOW FPS SERVER. Better for my health is when i never mention this 3 words again about our serverbox in their presents. :28_behead

I had never problems with grenades from US kits, from RUS kits, from INS kits etc. even on normal coop or insurgency coop.
PeppeJ
Posts: 195
Joined: 2010-11-06 10:32

Re: Buggy handgrenade - idfhgr_m26a2

Post by PeppeJ »

Jabil_One wrote:I had never problems with grenades from US kits, from RUS kits, from INS kits etc. even on normal coop or insurgency coop.
I've had it with all factions.
Image
Raidonrai
Posts: 90
Joined: 2015-01-23 15:17

Re: Buggy handgrenade - idfhgr_m26a2

Post by Raidonrai »

huhh it's a laggy server
Jabil_One
Posts: 135
Joined: 2017-03-11 18:01

Re: Buggy handgrenade - idfhgr_m26a2

Post by Jabil_One »

Ok, that my findings:


Another bugged grenade Thread

Checked the idfhgr_m26a2 tweak and compared it with many other types of grenades.

That's a part of a handgrenade tweak. Same code used in 98% of all handgrenades.

Code: Select all

ObjectTemplate.timeToLive CRD_NONE/3.8/0/0
ObjectTemplate.material 46
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.localPredictOnClient 1
ObjectTemplate.damage 0
That a part of the idfhgr_m26a2 and ruhgr_rgo, i checked not ALL grenades but 80% and found only 2 handgrenades (bugreports) with a difference in the code.

Code: Select all

ObjectTemplate.timeToLive CRD_NONE/3.8/0/0
ObjectTemplate.material 46
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.localPredictOnClient 1
ObjectTemplate.armingDelay 1.4
ObjectTemplate.damage 0
Could this codeline cause the bug?

Code: Select all

ObjectTemplate.armingDelay 1.4
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Buggy handgrenade - idfhgr_m26a2

Post by AlonTavor »

Russian and IDF grenades explode on contact, different code.
Jabil_One
Posts: 135
Joined: 2017-03-11 18:01

Re: Buggy handgrenade - idfhgr_m26a2

Post by Jabil_One »

Could be the timesetting to low? When i ran into a tripflare, it has an delay but not 15! seconds
But it doesn't explain why the second one always buggs.

ObjectTemplate.HasCollisionEffect - Will play effect when colliding with object. For grenades.
BF2 Command Descritpions

This codeline i miss in the tweaks.
Last edited by Jabil_One on 2017-09-22 19:37, edited 1 time in total.
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: Buggy handgrenade - idfhgr_m26a2

Post by FFG »

Jabil_One wrote:Could be the timesetting to low? When i ran into a tripflare, it has an delay but not 15! seconds
But it doesn't explain why the second one always buggs.

ObjectTemplate.HasCollisionEffect - Will play effect when colliding with object. For grenades.
BF2 Command Descritpions

This codeline i miss in the tweaks.
Never experienced the grenade reliably bugging out. Even playing on the old laggy FCV server. What server do you experience this on so I can replicate this?
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