SPG Emplacements; Degrees of Rotation?

rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: SPG Emplacements; Degrees of Rotation?

Post by rPoXoTauJIo »

We just need handheld spg, would solve all the problems with vertical aiming.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: SPG Emplacements; Degrees of Rotation?

Post by Outlawz7 »

All deployables would benefit from ability to be deployed at an angle instead of being perfectly horizontal all the time. Perhaps we can rotate deployables via Python? @Alon @Mats
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chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: SPG Emplacements; Degrees of Rotation?

Post by chrisweb89 »

Especially the HJ-8. Angles are horrible.
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: SPG Emplacements; Degrees of Rotation?

Post by Jacksonez__ »

chrisweb89 wrote:Especially the HJ-8. Angles are horrible.
https://www.realitymod.com/forum/f252-p ... ngles.html

this was the subject in 2015 too, I guess only TOW got changed since it had some good data supporting it.
waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: SPG Emplacements; Degrees of Rotation?

Post by waldov »

[R-DEV]Rhino wrote:In all of those refs thou, even when placed on non-level ground, the tripod is still level. That is the bit I'm a bit concerned about as perhaps the tripod, for w/e reason I dunno, can't be placed non-level.
I'd say this is in large part due to the SPG-9 being used to engage targets at 500+ meter ranges that would be on the fringes or even further than the view distance in PR, making de-elevating the weapon less of an issue then say the typical engagement ranges of 200-300 meters faced in the game. If you could fire an SPG from the mosque to just outside the US main in Fallujah you could probably work with the limited de-elevation (especially factoring in the large drop at that range) but due to game limitations your engagement range is easily halved to that of the real life counter part. So even regardless of the feasibility of using an SPG on an incline with its tripod IRL (though I'd still wager that's doable) I think of an increased de-elevation more as a necessary balancing act to cover the compromises made between real life and the game.
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Sequadon
Posts: 35
Joined: 2015-11-19 14:15

Re: SPG Emplacements; Degrees of Rotation?

Post by Sequadon »

[R-DEV]Rhino wrote:I'm not totally sure if the weapon can be placed and used on a slope, but can't see why not either, just not seen it in any refs.
That's because it's a direct aiming weapon. But as you can see it can be operated inclined.

https://www.youtube.com/watch?v=eRH2cr6F4-k
Bonecrusher76
Posts: 42
Joined: 2016-01-17 19:52

Re: SPG Emplacements; Degrees of Rotation?

Post by Bonecrusher76 »

PBAsydney wrote:Holding A or D accomplishes this.
Just tried it. You're right. I never knew that. It is horribly slow though.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: SPG Emplacements; Degrees of Rotation?

Post by AlonTavor »

[R-DEV]Outlawz7 wrote:All deployables would benefit from ability to be deployed at an angle instead of being perfectly horizontal all the time. Perhaps we can rotate deployables via Python? @Alon @Mats
That would rotate the entire model with the underground part and refresh collisions. you really don't want that.
B2P1
Posts: 215
Joined: 2014-07-31 20:53

Re: SPG Emplacements; Degrees of Rotation?

Post by B2P1 »

Heavy Death wrote:Im all up for W and S tilt for a couple of degrees.
That settles it, this for next patch and insurgency will be a hell of a lot more fun.
PBAsydney
Posts: 369
Joined: 2016-10-15 22:14

Re: SPG Emplacements; Degrees of Rotation?

Post by PBAsydney »

B2P1 wrote:That settles it, this for next patch and insurgency will be a hell of a lot more fun.
Rooftop SPGs ftw!
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