SPG Emplacements; Degrees of Rotation?
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: SPG Emplacements; Degrees of Rotation?
We just need handheld spg, would solve all the problems with vertical aiming.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: SPG Emplacements; Degrees of Rotation?
All deployables would benefit from ability to be deployed at an angle instead of being perfectly horizontal all the time. Perhaps we can rotate deployables via Python? @Alon @Mats

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chrisweb89
- Posts: 972
- Joined: 2008-06-16 05:08
Re: SPG Emplacements; Degrees of Rotation?
Especially the HJ-8. Angles are horrible.
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Jacksonez__
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: SPG Emplacements; Degrees of Rotation?
https://www.realitymod.com/forum/f252-p ... ngles.htmlchrisweb89 wrote:Especially the HJ-8. Angles are horrible.
this was the subject in 2015 too, I guess only TOW got changed since it had some good data supporting it.
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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: SPG Emplacements; Degrees of Rotation?
I'd say this is in large part due to the SPG-9 being used to engage targets at 500+ meter ranges that would be on the fringes or even further than the view distance in PR, making de-elevating the weapon less of an issue then say the typical engagement ranges of 200-300 meters faced in the game. If you could fire an SPG from the mosque to just outside the US main in Fallujah you could probably work with the limited de-elevation (especially factoring in the large drop at that range) but due to game limitations your engagement range is easily halved to that of the real life counter part. So even regardless of the feasibility of using an SPG on an incline with its tripod IRL (though I'd still wager that's doable) I think of an increased de-elevation more as a necessary balancing act to cover the compromises made between real life and the game.[R-DEV]Rhino wrote:In all of those refs thou, even when placed on non-level ground, the tripod is still level. That is the bit I'm a bit concerned about as perhaps the tripod, for w/e reason I dunno, can't be placed non-level.
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Sequadon
- Posts: 35
- Joined: 2015-11-19 14:15
Re: SPG Emplacements; Degrees of Rotation?
That's because it's a direct aiming weapon. But as you can see it can be operated inclined.[R-DEV]Rhino wrote:I'm not totally sure if the weapon can be placed and used on a slope, but can't see why not either, just not seen it in any refs.
https://www.youtube.com/watch?v=eRH2cr6F4-k
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Bonecrusher76
- Posts: 42
- Joined: 2016-01-17 19:52
Re: SPG Emplacements; Degrees of Rotation?
Just tried it. You're right. I never knew that. It is horribly slow though.PBAsydney wrote:Holding A or D accomplishes this.
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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: SPG Emplacements; Degrees of Rotation?
Im all up for W and S tilt for a couple of degrees.
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: SPG Emplacements; Degrees of Rotation?
That would rotate the entire model with the underground part and refresh collisions. you really don't want that.[R-DEV]Outlawz7 wrote:All deployables would benefit from ability to be deployed at an angle instead of being perfectly horizontal all the time. Perhaps we can rotate deployables via Python? @Alon @Mats
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B2P1
- Posts: 215
- Joined: 2014-07-31 20:53
Re: SPG Emplacements; Degrees of Rotation?
That settles it, this for next patch and insurgency will be a hell of a lot more fun.Heavy Death wrote:Im all up for W and S tilt for a couple of degrees.
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PBAsydney
- Posts: 369
- Joined: 2016-10-15 22:14
Re: SPG Emplacements; Degrees of Rotation?
Rooftop SPGs ftw!B2P1 wrote:That settles it, this for next patch and insurgency will be a hell of a lot more fun.



