Radio Volume v Sound effects volume

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
OverwatchX
Posts: 258
Joined: 2005-07-10 20:53

Radio Volume v Sound effects volume

Post by OverwatchX »

I would love to have the radio volume lowered while leaving the sound effects and environmental sound effects left alone. I often turn up the game volume to hear the combat but the radio chatter (to me) seems to be way too loud.

I could modify/do the work on these radio wav files by lowering the volume on each of them and then send them over to the team for examination if you want me too.
Realism and fun aren't mutually exclusive.
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

Yeah the radios are way too loud. I wish you could turn them up and down with a volume slider. I can't even play on servers with more than 20 people cuz it's just a wall of radios assaulting my ears.
luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

it was worse on 0.3x! Sofad made it a lot better on 0.4 but the radio chatter could be tuned down more
Image
Image
.:iGi:. Eggenberg4Ever
Posts: 1025
Joined: 2006-09-13 16:49

Post by .:iGi:. Eggenberg4Ever »

TBH it does my head in & I wish there was a separate volume control for comms chatter.
Last edited by .:iGi:. Eggenberg4Ever on 2006-12-12 01:12, edited 1 time in total.
Image
What's French for deja vu?
Preston
Posts: 100
Joined: 2006-05-05 19:23

Post by Preston »

what ???? damn i can barely hear some players ....... :confused:
Just a normal day at the office. Damn I love my job :twisted:
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

I slid the voice over to 5% and it worked for 5 seconds then

ENEMY SPOTTED ENEMY SPOTTED ENEMY ORANGATUN SPOTTED

Then i switched it to 0% and now its

ENEMY SPOTTED HOSTILE UNITS SPOTTED AND AN occasional ENEMY BOAT Spotted on Al fallujah.

it does nothing to the volume.
mav3r1c
Posts: 81
Joined: 2006-02-07 20:24

Post by mav3r1c »

I can't stand when people do enemy boat spotted on dry land maps :-P drives me crazy. But it does get really frustrating wehn people spam the radio.
Preston
Posts: 100
Joined: 2006-05-05 19:23

Post by Preston »

Ohhhh opps, guess you all are talking about the generic radio messages not VIOP !
Just a normal day at the office. Damn I love my job :twisted:
OverwatchX
Posts: 258
Joined: 2005-07-10 20:53

Post by OverwatchX »

I modified the canned radio messages awhile back and turned then down quite a bit. It sounded great to me. I could then turn up the volume to hear all of the game effects much better which helped my situational awareness etc and I could hear all the radio chatter too..it just wasnt overpowering.
Realism and fun aren't mutually exclusive.
kaasulaiva
Posts: 35
Joined: 2006-11-23 12:26

Post by kaasulaiva »

It would be nice if we had the possibility of turning the radio temporarily off in-game. It's really annoying when you're trying to ambush or sneak up on someone, listening their footsteps behind a corner or something and then someone starts shouting ENEMY FORCES OVER ENEMY FORCES OVER ENEMY FORCES OVER OKAY NO WAY MAN NO WAY MAN. I doubt it can be done though, if it isn't even possible to change the volume of the spam radio.
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

In the meantime, people need to stop spotting. The ONLY time you need to spot is when you see something that no one else sees. For example, an enemy sneaking in a back way, so you need to alert the team.

When you have Base 1, and your team is spawning there, and they have Base 2, and they are spawning there, you don't have to constantly spot that there are enemies coming from Base 2. OBVIOUSLY there are enemies coming from Base 2, the spotting doesn't help at all.

Don't spot stuff if a bunch of people already know it's there.
OverwatchX
Posts: 258
Joined: 2005-07-10 20:53

Post by OverwatchX »

kaasulaiva wrote:It would be nice if we had the possibility of turning the radio temporarily off in-game. It's really annoying when you're trying to ambush or sneak up on someone, listening their footsteps behind a corner or something and then someone starts shouting ENEMY FORCES OVER ENEMY FORCES OVER ENEMY FORCES OVER OKAY NO WAY MAN NO WAY MAN. I doubt it can be done though, if it isn't even possible to change the volume of the spam radio.
Yes!! Exactly!!
Realism and fun aren't mutually exclusive.
OverwatchX
Posts: 258
Joined: 2005-07-10 20:53

Post by OverwatchX »

'[PIT wrote:BludShoT']In the meantime, people need to stop spotting. The ONLY time you need to spot is when you see something that no one else sees. For example, an enemy sneaking in a back way, so you need to alert the team.

When you have Base 1, and your team is spawning there, and they have Base 2, and they are spawning there, you don't have to constantly spot that there are enemies coming from Base 2. OBVIOUSLY there are enemies coming from Base 2, the spotting doesn't help at all.

Don't spot stuff if a bunch of people already know it's there.
True...but this will never happen so there will have to be some fix made IMHO.
Realism and fun aren't mutually exclusive.
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

Yeah I agree JohnDoeGamer
sofad
Retired PR Developer
Posts: 1811
Joined: 2005-12-19 10:38

Post by sofad »

uhh, didnt know that it needs still some volume decreasing...
will do it for the next patch/version, whatever comes first.

(and i will bet, there will be a new thread then "the radiomsges are way too quiet...", startet from other ppl.. ;) )
Image
anything
Posts: 11
Joined: 2006-04-15 12:28

Post by anything »

JohnDoeGamer wrote:I modified the canned radio messages awhile back and turned then down quite a bit. It sounded great to me. I could then turn up the volume to hear all of the game effects much better which helped my situational awareness etc and I could hear all the radio chatter too..it just wasnt overpowering.
Is it possible for me to do this with my sound files or would I get kicked all the time by punkbuster for having modified files?
Post Reply

Return to “PR:BF2 Suggestions”