I'm using the ported "Merkava", and I've noticed very strange bug with it:
when the tank get destroyed, its turret momentally turns to default (zero) position.
And sometimes when this happens the game crashes with the error "Circular heritage ****".
The chance of the error is about 2% (1:50)
Possible "Merkava" problem (any version)
- ALADE3N
- PR:BF2 Developer
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Re: Possible "Merkava" problem (any version)
coop map? Outlawz said the reason for Circulat heritage error is when your navmesh area is too big.MaxP wrote:I'm using the ported "Merkava", and I've noticed very strange bug with it:
when the tank get destroyed, its turret momentally turns to default (zero) position.
And sometimes when this happens the game crashes with the error "Circular heritage ****".
The chance of the error is about 2% (1:50)

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MaxP
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Re: Possible "Merkava" problem (any version)
Yes, Gazala map from FH2.HeneraLuna wrote:coop map? Outlawz said the reason for Circulat heritage error is when your navmesh area is too big.
Maybe it's just a coincedence, but once I've seen the crash exactly when I destroy the "Merkava".
And that strange turret behavior...
- ALADE3N
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Re: Possible "Merkava" problem (any version)
That heritage error will just exist on a particular location around the mapMaxP wrote:Yes, Gazala map from FH2.
Maybe it's just a coincedence, but once I've seen the crash exactly when I destroy the "Merkava".
And that strange turret behavior...

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MaxP
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Re: Possible "Merkava" problem (any version)
Thanks.HeneraLuna wrote:That heritage error will just exist on a particular location around the map
- ALADE3N
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Re: Possible "Merkava" problem (any version)
Try to renavmesh your map? see if the error still sneaks outMaxP wrote:Thanks.

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MaxP
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Re: Possible "Merkava" problem (any version)
Emm... I'm far-far away from the navmeshingHeneraLuna wrote:Try to renavmesh your map? see if the error still sneaks out
If only FH2 devs will do that, in the next patch.
BTW, what can I do to minimize a problem with Circular heritage error?
- ALADE3N
- PR:BF2 Developer
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Re: Possible "Merkava" problem (any version)
idk , maybe edit the navmesh. Haven't tried anything about it, I just renavmeshed it with reduced areaMaxP wrote:Emm... I'm far-far away from the navmeshing
If only FH2 devs will do that, in the next patch.
BTW, what can I do to minimize a problem with Circular heritage error?

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Outlawz7
- Retired PR Developer
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Re: Possible "Merkava" problem (any version)
Circular heritage isn't necessarily navmesh related, if you get it at start of a co-op round it's in my experience navmesh related. If you get it on destroying Merkava every time, no matter how long the game ran, then it's obviously Merkava related.
Also if you're throwing together BF2 mods, you're on your own, we're not gonna spend time to find out why PR and FH2 content conflict.
Also if you're throwing together BF2 mods, you're on your own, we're not gonna spend time to find out why PR and FH2 content conflict.

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MaxP
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Re: Possible "Merkava" problem (any version)
Never at start, from 15-20 min from start to the end of the round (1 hour), ~each of 3-4 rounds.[R-DEV]Outlawz7 wrote:If you get it on destroying Merkava every time, no matter how long the game ran, then it's obviously Merkava related.
I'm not putting any claims on devs or mod, I'm just provide some info for the teamAlso if you're throwing together BF2 mods, you're on your own, we're not gonna spend time to find out why PR and FH2 content conflict.
I'm using PR tanks without any geometry or collision change, with stock settings (except some changes like ammo quantity and material damage coefficients).
So it is just for info ))
Maybe the problems appears only when it is many tanks on the battlefield - the attacking forces had up to six "Merkava"s at the one moment.
