Possible "Merkava" problem (any version)

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MaxP
Posts: 117
Joined: 2008-09-08 19:18

Possible "Merkava" problem (any version)

Post by MaxP »

I'm using the ported "Merkava", and I've noticed very strange bug with it:
when the tank get destroyed, its turret momentally turns to default (zero) position.
And sometimes when this happens the game crashes with the error "Circular heritage ****".
The chance of the error is about 2% (1:50)
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ALADE3N
PR:BF2 Developer
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Location: Philippines

Re: Possible "Merkava" problem (any version)

Post by ALADE3N »

MaxP wrote:I'm using the ported "Merkava", and I've noticed very strange bug with it:
when the tank get destroyed, its turret momentally turns to default (zero) position.
And sometimes when this happens the game crashes with the error "Circular heritage ****".
The chance of the error is about 2% (1:50)
coop map? Outlawz said the reason for Circulat heritage error is when your navmesh area is too big.
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MaxP
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Re: Possible "Merkava" problem (any version)

Post by MaxP »

HeneraLuna wrote:coop map? Outlawz said the reason for Circulat heritage error is when your navmesh area is too big.
Yes, Gazala map from FH2.
Maybe it's just a coincedence, but once I've seen the crash exactly when I destroy the "Merkava".
And that strange turret behavior...
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ALADE3N
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Re: Possible "Merkava" problem (any version)

Post by ALADE3N »

MaxP wrote:Yes, Gazala map from FH2.
Maybe it's just a coincedence, but once I've seen the crash exactly when I destroy the "Merkava".
And that strange turret behavior...
That heritage error will just exist on a particular location around the map
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MaxP
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Re: Possible "Merkava" problem (any version)

Post by MaxP »

HeneraLuna wrote:That heritage error will just exist on a particular location around the map
Thanks.
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ALADE3N
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Re: Possible "Merkava" problem (any version)

Post by ALADE3N »

MaxP wrote:Thanks.
Try to renavmesh your map? see if the error still sneaks out
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MaxP
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Re: Possible "Merkava" problem (any version)

Post by MaxP »

HeneraLuna wrote:Try to renavmesh your map? see if the error still sneaks out
Emm... I'm far-far away from the navmeshing :)
If only FH2 devs will do that, in the next patch.

BTW, what can I do to minimize a problem with Circular heritage error?
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ALADE3N
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Re: Possible "Merkava" problem (any version)

Post by ALADE3N »

MaxP wrote:Emm... I'm far-far away from the navmeshing :)
If only FH2 devs will do that, in the next patch.

BTW, what can I do to minimize a problem with Circular heritage error?
idk , maybe edit the navmesh. Haven't tried anything about it, I just renavmeshed it with reduced area
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Outlawz7
Retired PR Developer
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Re: Possible "Merkava" problem (any version)

Post by Outlawz7 »

Circular heritage isn't necessarily navmesh related, if you get it at start of a co-op round it's in my experience navmesh related. If you get it on destroying Merkava every time, no matter how long the game ran, then it's obviously Merkava related.

Also if you're throwing together BF2 mods, you're on your own, we're not gonna spend time to find out why PR and FH2 content conflict.
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MaxP
Posts: 117
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Re: Possible "Merkava" problem (any version)

Post by MaxP »

[R-DEV]Outlawz7 wrote:If you get it on destroying Merkava every time, no matter how long the game ran, then it's obviously Merkava related.
Never at start, from 15-20 min from start to the end of the round (1 hour), ~each of 3-4 rounds.
Also if you're throwing together BF2 mods, you're on your own, we're not gonna spend time to find out why PR and FH2 content conflict.
I'm not putting any claims on devs or mod, I'm just provide some info for the team :) - as it was with the shift animation that causes rare double-reload bug.
I'm using PR tanks without any geometry or collision change, with stock settings (except some changes like ammo quantity and material damage coefficients).
So it is just for info ))

Maybe the problems appears only when it is many tanks on the battlefield - the attacking forces had up to six "Merkava"s at the one moment.
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