Kit-limiting is A-OK

General discussion of the Project Reality: BF2 modification.
npsxbox
Posts: 178
Joined: 2006-02-06 23:50

Kit-limiting is A-OK

Post by npsxbox »

I haven't seen a forum like this, so what the hell.

I just wanted to let you developers know that kit-limiting is a stroke of genius. Pure-Genius I tell you! Man, it works wonders.

Not only does limit the the number of kits that would over be powered if there were too many of them out there, but it also stops one person to hog the kit. If you really want a kit, all you have to do is keep checking every once in a while to see how many are out there, and when its available, bam, you apply for it.

Anyway, yeah, hats off.
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

kudos where kudos are due :)
MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

Experienced players actually appreciate the message spam at the top of the screen as that pesky sniper tries to immediately upon resurrection get the same kit again and is told it is "too soon" hahahahahaha!

please don't remove that message spam as it's one of the things that brightens our day.
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[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british :(
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

hehe... true! :wink:
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
huleboeren
Posts: 559
Joined: 2006-07-07 15:46

Post by huleboeren »

Id rather have individual requesting messages.
BUT, if the person is spamming, it should say something like:
"PERSON is retarded, kill on sight - by any means necessary" or something
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-=ToD=-KNIFE
Posts: 268
Joined: 2006-12-04 22:41

Post by -=ToD=-KNIFE »

I still want my whiskey :grin:
Moggster
Posts: 4
Joined: 2006-12-04 17:20

Post by Moggster »

-=ToD=-KNIFE wrote:I still want my whiskey :grin:
Does it come with any coke? :mrgreen:
MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

When I was heavy AT and used my rockets, someone told me to rearm by requesting the same kit at a flag.

I did so and got told I was a "fool" by an auto message for requesting the same kit again, doh!
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[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british :(
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
e-Gor
Retired PR Developer
Posts: 3752
Joined: 2006-03-06 22:40

Post by e-Gor »

Yup, we thought of that sort of exploit already :D

We've been working on ways to message specific players... it's harder than you might think. Dice said they'd introduce player specific text messaging in one of the patches (1.3?). And they did. It just doesn't work.

Glad to hear you like it :D
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

I've been thinking about a way for people to value their life a bit more.

It's to put a number limit on each of the limited kits... if you don't understand I'll explain:

For example you want to be sniper, but you're really cr*p at sniper. You die, you spawn, and get the sniper kit again. Then you die, and spawn another time, and get the sniper kit for a third time.

But on the fourth try, you're not allowed anymore, because you die too much with it. This would stay that way for the rest of the round. That way players would value, not their life, but their kit. They wouldn't want anyone to steal their kit.

Maybe this could use a little bit of improvement, but I hope you get the idea.
e-Gor
Retired PR Developer
Posts: 3752
Joined: 2006-03-06 22:40

Post by e-Gor »

There's something like that in the code at the moment. Although it's not really used in 0.4. And it doesn't stay for the whole round.
jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

We've been working on ways to message specific players... it's harder than you might think. Dice said they'd introduce player specific text messaging in one of the patches (1.3?). And they did. It just doesn't work.
thats dices life story
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

Kit Limiting in crude terms is, bear safe!
kurtmax_0
Posts: 164
Joined: 2006-07-10 13:34

Post by kurtmax_0 »

I think if the kit is taken, it should give you the "drunken maniac" kit. Basically, you get two beer bottles. One to drink (you must drink often or, well, i dunno, something bad happens) and another to bash people over the head with!

Of course while you have this kit you have the "swirly screen of death" effect.

On second thought, please don't do that, because if you did that would be the ONLY kit I would play... ever
dizzy
Retired PR Developer
Posts: 688
Joined: 2006-06-24 08:25

Post by dizzy »

'[R-DEV wrote:e-Gor']There's something like that in the code at the moment. Although it's not really used in 0.4. And it doesn't stay for the whole round.
Is this something that should be added back in? I think it would be good as long is there is a way to disabled it in realityconfig b/c for clan matches this could be a problem.
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npsxbox
Posts: 178
Joined: 2006-02-06 23:50

Post by npsxbox »

MrD wrote:Experienced players actually appreciate the message spam at the top of the screen as that pesky sniper tries to immediately upon resurrection get the same kit again and is told it is "too soon" hahahahahaha!

please don't remove that message spam as it's one of the things that brightens our day.
So true. I love seeing those. I've seen one guy request the same kit over and over every 10 seconds, I was loving his frustration. He eventually left the game. haha.

How did you guys come up with the kit-limiting idea anyway?
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

npsxbox wrote:So true. I love seeing those. I've seen one guy request the same kit over and over every 10 seconds, I was loving his frustration. He eventually left the game. haha.
We have some improvements coming in the next release. Minor stuff mostly, but a lot of them nonetheless.
npsxbox wrote: How did you guys come up with the kit-limiting idea anyway?
KoC had worked on some stuff that made it possible and myself and eGor cooked up the idea one day. And erm... that was about 72 hours after we decided to drop the idea of kit limiting from v0.4 because we couldn't figure out a way to make it work (we were using a totally different approach originally).

Hence that v0.4 kinda went back into development at a time when we figured we were nearly done :p
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danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

THere is one thing I don't like with kit limiting

They see me rollin.... pull up in a tank and they immediately request anti tank and obliterate me just like that....
dizzy
Retired PR Developer
Posts: 688
Joined: 2006-06-24 08:25

Post by dizzy »

danthemanbuddy wrote:THere is one thing I don't like with kit limiting

They see me rollin.... pull up in a tank and they immediately request anti tank and obliterate me just like that....
I don't see a problem with that. You have to be by a friendly CP or APC to get the kit, so its not like they can just do that anywhere. You shouldn't just roll up in a tank right on a flag, but should provide more of a support role.
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[ECGN]BTT
Posts: 34
Joined: 2006-12-10 21:01

Post by [ECGN]BTT »

npsxbox wrote:So true. I love seeing those. I've seen one guy request the same kit over and over every 10 seconds, I was loving his frustration. He eventually left the game. haha.

How did you guys come up with the kit-limiting idea anyway?
This makes it annoying to admin the chat through BFCC. I get all this pink **** and I have to search thought it to find meaningful chat. :( I love the kit limiting and the message is fine in game. But I hate that it all shows up on my BFCC. Not to mention any message I send to the server in chat is quickly swept away by pink spam. :)
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