Dragon Fly

If you find a bug within PR:BF2 (including PRSP), please report it here.
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C@$PER
Posts: 39
Joined: 2018-09-12 23:19

Dragon Fly

Post by C@$PER »

unable to jump on platform
Image
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ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

Re: Dragon Fly

Post by ALADE3N »

It is meant to be like that
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C@$PER
Posts: 39
Joined: 2018-09-12 23:19

Re: Dragon Fly

Post by C@$PER »

Why does the object have a forcefield?
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Suchar
PR:BF2 Lead Developer
Posts: 2208
Joined: 2016-10-12 13:25
Location: Poland

Re: Dragon Fly

Post by Suchar »

Image
Veterans-Gaming
Posts: 382
Joined: 2010-04-06 20:25

Re: Dragon Fly

Post by Veterans-Gaming »

Well said... A picture's worth a thousand words.
8-)
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C@$PER
Posts: 39
Joined: 2018-09-12 23:19

Re: Dragon Fly

Post by C@$PER »

The picture doesn't explain why the "spawn_shack" has a forcefield.
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ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

Re: Dragon Fly

Post by ALADE3N »

C@$PER wrote:The picture doesn't explain why the "spawn_shack" has a forcefield.
simple, the modeler made a mesh in that location so it cant be hopped into.
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C@$PER
Posts: 39
Joined: 2018-09-12 23:19

Re: Dragon Fly

Post by C@$PER »

Why did the modeler make a mesh in that location?
C@$PER
Posts: 39
Joined: 2018-09-12 23:19

Re: Dragon Fly

Post by C@$PER »

May I have one good reason why we shouldn't remove the invisible force field.

*Please rename thread: "spawn_shack"
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