
[Map] Jacquier Offensive [WIP]
- ALADE3N
- PR:BF2 Developer
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Rhino
- Retired PR Developer
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Re: [Map] Operation Orange Sun [WIP]
It is best if you try and have your mesh terrain around the trenches match the actual terrain colour. I would suggest trying to edit the ground texture to match your terrain colour.
- ALADE3N
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Re: [Map] Operation Orange Sun [WIP]
Oh, that terrain texture is made by me. I am about to change that to the default one. And with the terrain colours and stuff, I am thinking of changing it as well but was not sure if I should do so because I might mess the terrain up.Rhino wrote:It is best if you try and have your mesh terrain around the trenches match the actual terrain colour. I would suggest trying to edit the ground texture to match your terrain colour.

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Rabbit
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Re: [Map] Operation Orange Sun [WIP]
And maybe edit the bunker sand to make the trench sand or vice versa.Rhino wrote:It is best if you try and have your mesh terrain around the trenches match the actual terrain colour. I would suggest trying to edit the ground texture to match your terrain colour.
AfSoccer "I just don't see the natural talent."

- ALADE3N
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Re: [Map] Operation Orange Sun [WIP]
Yes I switched to the sandy detail which matches the trench terrain and the bunker sand.Rabbit wrote:And maybe edit the bunker sand to make the trench sand or vice versa.

- Mr.VdHeide
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Re: [Map] Operation Orange Sun [WIP]
This is looking pretty good, i am not a huge fan of the orange looking water though. If you want to keep the orange tone in the water at least consider dropping the saturation down quite a bit.
D.J.
D.J.

- ALADE3N
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Re: [Map] Operation Orange Sun [WIP]
Yes, I'm not a fan of it as well. I am setting it aside for now and then I will wrestle with it when I am done with decorating individual houses around the map(maybe add more houses along the way too).Mr.VdHeide wrote:This is looking pretty good, i am not a huge fan of the orange looking water though. If you want to keep the orange tone in the water at least consider dropping the saturation down quite a bit.
D.J.

- ALADE3N
- PR:BF2 Developer
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- ALADE3N
- PR:BF2 Developer
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- Location: Philippines
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sweedensniiperr
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Re: [Map] Operation Orange Sun [WIP]
I'm no expert in map making but it seems like that's way too many streetlights.
Also, where is that from the last screens from?
Also, where is that from the last screens from?
- ALADE3N
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Re: [Map] Operation Orange Sun [WIP]
You mean those red industrial buildings? they are on the western side of the town.sweedensniiperr wrote:I'm no expert in map making but it seems like that's way too many streetlights.
Also, where is that from the last screens from?
And the street lights are 12 meters apart from each other.
Last edited by ALADE3N on 2019-03-17 08:55, edited 1 time in total.

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sweedensniiperr
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- ALADE3N
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Re: [Map] Operation Orange Sun [WIP]
Those are from prww2 beta files. Though only 1 variant of it is present in carentan.sweedensniiperr wrote:Shit. What I meant to was where did those buildings come from?
Last edited by ALADE3N on 2019-03-17 15:41, edited 1 time in total.

- ALADE3N
- PR:BF2 Developer
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- Mr.VdHeide
- PR:BF2 Developer
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- ALADE3N
- PR:BF2 Developer
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- Location: Philippines
- ALADE3N
- PR:BF2 Developer
- Posts: 577
- Joined: 2016-02-13 17:34
- Location: Philippines
Re: [Map] Operation Orange Sun [WIP]
I need help, this AmbientSounds.con bug that I have. Whenever I make and place ambient sounds in my map, it erases all the sounds when I reload it.

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Rabbit
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Re: [Map] Operation Orange Sun [WIP]
I'm sure it would help the devs if you posted your .con so they could see it.
AfSoccer "I just don't see the natural talent."

- ALADE3N
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Re: [Map] Operation Orange Sun [WIP]
nah, fixed it by making backups of last working saves and then putting it back on when it gets crazy againRabbit wrote:I'm sure it would help the devs if you posted your .con so they could see it.

- ALADE3N
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