[Map] Jacquier Offensive [WIP]

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ALADE3N
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Re: [Map] Operation Orange Sun [WIP]

Post by ALADE3N »

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Rhino
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Re: [Map] Operation Orange Sun [WIP]

Post by Rhino »

It is best if you try and have your mesh terrain around the trenches match the actual terrain colour. I would suggest trying to edit the ground texture to match your terrain colour.
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ALADE3N
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Re: [Map] Operation Orange Sun [WIP]

Post by ALADE3N »

Rhino wrote:It is best if you try and have your mesh terrain around the trenches match the actual terrain colour. I would suggest trying to edit the ground texture to match your terrain colour.
Oh, that terrain texture is made by me. I am about to change that to the default one. And with the terrain colours and stuff, I am thinking of changing it as well but was not sure if I should do so because I might mess the terrain up.
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Rabbit
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Re: [Map] Operation Orange Sun [WIP]

Post by Rabbit »

Rhino wrote:It is best if you try and have your mesh terrain around the trenches match the actual terrain colour. I would suggest trying to edit the ground texture to match your terrain colour.
And maybe edit the bunker sand to make the trench sand or vice versa.
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AfSoccer "I just don't see the natural talent."
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ALADE3N
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Re: [Map] Operation Orange Sun [WIP]

Post by ALADE3N »

Rabbit wrote:And maybe edit the bunker sand to make the trench sand or vice versa.
Yes I switched to the sandy detail which matches the trench terrain and the bunker sand.
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Mr.VdHeide
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Re: [Map] Operation Orange Sun [WIP]

Post by Mr.VdHeide »

This is looking pretty good, i am not a huge fan of the orange looking water though. If you want to keep the orange tone in the water at least consider dropping the saturation down quite a bit.




D.J.
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ALADE3N
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Re: [Map] Operation Orange Sun [WIP]

Post by ALADE3N »

Mr.VdHeide wrote:This is looking pretty good, i am not a huge fan of the orange looking water though. If you want to keep the orange tone in the water at least consider dropping the saturation down quite a bit.




D.J.
Yes, I'm not a fan of it as well. I am setting it aside for now and then I will wrestle with it when I am done with decorating individual houses around the map(maybe add more houses along the way too).
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ALADE3N
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Re: [Map] Operation Orange Sun [WIP]

Post by ALADE3N »

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ALADE3N
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Re: [Map] Operation Orange Sun [WIP]

Post by ALADE3N »

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sweedensniiperr
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Re: [Map] Operation Orange Sun [WIP]

Post by sweedensniiperr »

I'm no expert in map making but it seems like that's way too many streetlights.

Also, where is that from the last screens from?
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ALADE3N
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Re: [Map] Operation Orange Sun [WIP]

Post by ALADE3N »

sweedensniiperr wrote:I'm no expert in map making but it seems like that's way too many streetlights.

Also, where is that from the last screens from?
You mean those red industrial buildings? they are on the western side of the town.

And the street lights are 12 meters apart from each other.
Last edited by ALADE3N on 2019-03-17 08:55, edited 1 time in total.
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sweedensniiperr
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Re: [Map] Operation Orange Sun [WIP]

Post by sweedensniiperr »

Shit. What I meant to was where did those buildings come from?
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ALADE3N
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Re: [Map] Operation Orange Sun [WIP]

Post by ALADE3N »

sweedensniiperr wrote:Shit. What I meant to was where did those buildings come from?
Those are from prww2 beta files. Though only 1 variant of it is present in carentan.
Last edited by ALADE3N on 2019-03-17 15:41, edited 1 time in total.
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ALADE3N
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Re: [Map] Operation Orange Sun [WIP]

Post by ALADE3N »

Updated minimap
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Mr.VdHeide
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Re: [Map] Operation Orange Sun [WIP]

Post by Mr.VdHeide »

Too many lampposts.



D.J.
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ALADE3N
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Re: [Map] Operation Orange Sun [WIP]

Post by ALADE3N »

Mr.VdHeide wrote:Too many lampposts.



D.J.
Yes, I removed some
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ALADE3N
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Re: [Map] Operation Orange Sun [WIP]

Post by ALADE3N »

I need help, this AmbientSounds.con bug that I have. Whenever I make and place ambient sounds in my map, it erases all the sounds when I reload it.
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Rabbit
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Re: [Map] Operation Orange Sun [WIP]

Post by Rabbit »

I'm sure it would help the devs if you posted your .con so they could see it.
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AfSoccer "I just don't see the natural talent."
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ALADE3N
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Re: [Map] Operation Orange Sun [WIP]

Post by ALADE3N »

Rabbit wrote:I'm sure it would help the devs if you posted your .con so they could see it.
nah, fixed it by making backups of last working saves and then putting it back on when it gets crazy again
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ALADE3N
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Re: [Map] Operation Orange Sun [WIP]

Post by ALADE3N »

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