[sp/coop] Ramadi [1k] [wip]
-
Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [sp/coop] Ramadi [1k] [wip]
I dont have it anymore.
AfSoccer "I just don't see the natural talent."

-
Arab
- PR:BF2 Developer
- Posts: 2898
- Joined: 2012-05-18 03:37
Re: [sp/coop] Ramadi [1k] [wip]
I might have it (Link on 1st page version), will check.
Edit: Nope
Edit: Nope
Last edited by Arab on 2019-07-17 10:58, edited 5 times in total.
-
Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [sp/coop] Ramadi [1k] [wip]
Found this on spykers dropbox, didnt test it.
https://www.dropbox.com/s/imc1lrzox7lxs ... S.zip?dl=0
https://www.dropbox.com/s/imc1lrzox7lxs ... S.zip?dl=0
AfSoccer "I just don't see the natural talent."

-
Fastjack
- PR:BF2 Contributor
- Posts: 525
- Joined: 2011-09-04 19:47
Re: [sp/coop] Ramadi [1k] [wip]
I lost it do to the new OS setup. Hope this one will work in my freshly installed editor.
Thank you Rabbit.
Thank you Rabbit.
- ALADE3N
- PR:BF2 Developer
- Posts: 577
- Joined: 2016-02-13 17:34
- Location: Philippines
Re: [sp/coop] Ramadi [1k] [wip]
judging by the file name , its hard to put coop layer i guess T_TRabbit wrote:Found this on spykers dropbox, didnt test it.
https://www.dropbox.com/s/imc1lrzox7lxs ... S.zip?dl=0

-
Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [sp/coop] Ramadi [1k] [wip]
I think outlawz had to fix an issue with my gates maybe col mesh? Should be an easy fix.
AfSoccer "I just don't see the natural talent."

-
Fastjack
- PR:BF2 Contributor
- Posts: 525
- Joined: 2011-09-04 19:47
Re: [sp/coop] Ramadi [1k] [wip]
Sarcasm on ...
Can you not find an object that has the same size and use the col.mesh for your gate?
Or is it an destroyable gate or has it holes?
But a normal question. You still mapping?
Can you not find an object that has the same size and use the col.mesh for your gate?
Or is it an destroyable gate or has it holes?
But a normal question. You still mapping?
-
Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [sp/coop] Ramadi [1k] [wip]
Just forgot to port it over from the bunker doors that I took it from. And no, I haven't mapped in a long as time.Fastjack wrote:Sarcasm on ...
Can you not find an object that has the same size and use the col.mesh for your gate?
Or is it an destroyable gate or has it holes?
But a normal question. You still mapping?
AfSoccer "I just don't see the natural talent."

-
Fastjack
- PR:BF2 Contributor
- Posts: 525
- Joined: 2011-09-04 19:47
Re: [sp/coop] Ramadi [1k] [wip]
What fixed?!! Ok 
Could that cause my former editor crashes. Doesn't matter.
I will ask you something but i do that via PM because it doesn't fit to the topic.
Could that cause my former editor crashes. Doesn't matter.
I will ask you something but i do that via PM because it doesn't fit to the topic.
-
Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [sp/coop] Ramadi [1k] [wip]
https://mega.nz/#!fJcCyaSZ!yjkpcSmzHT8o ... GaVRB-4gXg
Found a version without the statics removed for navmeshing
Found a version without the statics removed for navmeshing
AfSoccer "I just don't see the natural talent."

-
tmzlifestyle
- Posts: 31
- Joined: 2009-05-17 20:19
Re: [sp/coop] Ramadi [1k] [wip]
Rabbit, this map is something like the best map ever made in the entire mod in my opinion! Please don't give it up!!!Rabbit wrote:https://mega.nz/#!fJcCyaSZ!yjkpcSmzHT8o ... GaVRB-4gXg
Found a version without the statics removed for navmeshing
Last edited by tmzlifestyle on 2020-03-06 21:48, edited 1 time in total.
-
Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [sp/coop] Ramadi [1k] [wip]
Hardly. And its only meant really for coop, the roads and sidewalks are WAY to empty for pvp.tmzlifestyle wrote:Rabbit, this map is something like the best map ever made in the entire mod in my opinion! Please don't give it up!!!![]()
AfSoccer "I just don't see the natural talent."

- WeeGeez
- Posts: 842
- Joined: 2007-10-08 21:30
Re: [sp/coop] Ramadi [1k] [wip]
I think you should make only the center of this map playable for the two teams and make it a urban night map. I know night is not popular but I do feel thats because they aren;t being approached properly. Most night maps so far have featured vast expanses of empty space and country side maps with heavy use of trees. They ought to work much better in urban setting with ample use of street lights. SO my suggestion is to carve a random section of the middle of the map. The night will 'hide' the extremeties / outer edges meaning some stuff around the edges can be feathered out. Just an idea. PR really needs an urban map, 1km at night with lots of street lights I think/, perhaps not as much enterables as usual because obviously thats harder to pull of though I've never seen enterables with lights inside them yetso you never know... 
-
tmzlifestyle
- Posts: 31
- Joined: 2009-05-17 20:19
Re: [sp/coop] Ramadi [1k] [wip]
I actually prefer the idea of a coop map. The only problem is the limit of 96 bots for balanced teams (48 each team), I think that even with that number the city will still be kinda empty.Rabbit wrote:Hardly. And its only meant really for coop, the roads and sidewalks are WAY to empty for pvp.
-
Sgt.Negev
- Posts: 15
- Joined: 2019-12-04 11:37
Re: [sp/coop] Ramadi [1k] [wip]
great map, any idea about the release?
-
Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
-
PepperGuy
- Posts: 12
- Joined: 2020-11-13 16:46
Re: [sp/coop] Ramadi [1k] [wip]
Is it navmeshed already? Can u share?Rabbit wrote:Up to devs.
-
Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [sp/coop] Ramadi [1k] [wip]
moving into a house, cant be asked.
AfSoccer "I just don't see the natural talent."

-
Sgt.Negev
- Posts: 15
- Joined: 2019-12-04 11:37
Re: [sp/coop] Ramadi [1k] [wip]
highly underminded map, with a decent amount of tweaks it could replace Falluja with excellence.


