[sp/coop] Ramadi [1k] [wip]

Maps created by PR community members.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [sp/coop] Ramadi [1k] [wip]

Post by Rabbit »

I dont have it anymore.
Image

AfSoccer "I just don't see the natural talent."
Image
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: [sp/coop] Ramadi [1k] [wip]

Post by Arab »

I might have it (Link on 1st page version), will check.

Edit: Nope
Last edited by Arab on 2019-07-17 10:58, edited 5 times in total.
Image
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [sp/coop] Ramadi [1k] [wip]

Post by Rabbit »

Found this on spykers dropbox, didnt test it.

https://www.dropbox.com/s/imc1lrzox7lxs ... S.zip?dl=0
Image

AfSoccer "I just don't see the natural talent."
Image
Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: [sp/coop] Ramadi [1k] [wip]

Post by Fastjack »

I lost it do to the new OS setup. Hope this one will work in my freshly installed editor.

Thank you Rabbit.
User avatar
ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

Re: [sp/coop] Ramadi [1k] [wip]

Post by ALADE3N »

Rabbit wrote:Found this on spykers dropbox, didnt test it.

https://www.dropbox.com/s/imc1lrzox7lxs ... S.zip?dl=0
judging by the file name , its hard to put coop layer i guess T_T
Image
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [sp/coop] Ramadi [1k] [wip]

Post by Rabbit »

I think outlawz had to fix an issue with my gates maybe col mesh? Should be an easy fix.
Image

AfSoccer "I just don't see the natural talent."
Image
Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: [sp/coop] Ramadi [1k] [wip]

Post by Fastjack »

Sarcasm on ...

Can you not find an object that has the same size and use the col.mesh for your gate?
Or is it an destroyable gate or has it holes?

But a normal question. You still mapping?
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [sp/coop] Ramadi [1k] [wip]

Post by Rabbit »

Fastjack wrote:Sarcasm on ...

Can you not find an object that has the same size and use the col.mesh for your gate?
Or is it an destroyable gate or has it holes?

But a normal question. You still mapping?
Just forgot to port it over from the bunker doors that I took it from. And no, I haven't mapped in a long as time.
Image

AfSoccer "I just don't see the natural talent."
Image
Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: [sp/coop] Ramadi [1k] [wip]

Post by Fastjack »

What fixed?!! Ok :grin:

Could that cause my former editor crashes. Doesn't matter.

I will ask you something but i do that via PM because it doesn't fit to the topic.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [sp/coop] Ramadi [1k] [wip]

Post by Rabbit »

https://mega.nz/#!fJcCyaSZ!yjkpcSmzHT8o ... GaVRB-4gXg

Found a version without the statics removed for navmeshing
Image

AfSoccer "I just don't see the natural talent."
Image
tmzlifestyle
Posts: 31
Joined: 2009-05-17 20:19

Re: [sp/coop] Ramadi [1k] [wip]

Post by tmzlifestyle »

Rabbit wrote:https://mega.nz/#!fJcCyaSZ!yjkpcSmzHT8o ... GaVRB-4gXg

Found a version without the statics removed for navmeshing
Rabbit, this map is something like the best map ever made in the entire mod in my opinion! Please don't give it up!!! ;-)
Last edited by tmzlifestyle on 2020-03-06 21:48, edited 1 time in total.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [sp/coop] Ramadi [1k] [wip]

Post by Rabbit »

tmzlifestyle wrote:Rabbit, this map is something like the best map ever made in the entire mod in my opinion! Please don't give it up!!! ;-)
Hardly. And its only meant really for coop, the roads and sidewalks are WAY to empty for pvp.
Image

AfSoccer "I just don't see the natural talent."
Image
User avatar
WeeGeez
Posts: 842
Joined: 2007-10-08 21:30

Re: [sp/coop] Ramadi [1k] [wip]

Post by WeeGeez »

I think you should make only the center of this map playable for the two teams and make it a urban night map. I know night is not popular but I do feel thats because they aren;t being approached properly. Most night maps so far have featured vast expanses of empty space and country side maps with heavy use of trees. They ought to work much better in urban setting with ample use of street lights. SO my suggestion is to carve a random section of the middle of the map. The night will 'hide' the extremeties / outer edges meaning some stuff around the edges can be feathered out. Just an idea. PR really needs an urban map, 1km at night with lots of street lights I think/, perhaps not as much enterables as usual because obviously thats harder to pull of though I've never seen enterables with lights inside them yetso you never know... :)
Image
Cheap computer build / fast track upgrade for slow computer for PR > Guide
tmzlifestyle
Posts: 31
Joined: 2009-05-17 20:19

Re: [sp/coop] Ramadi [1k] [wip]

Post by tmzlifestyle »

Rabbit wrote:Hardly. And its only meant really for coop, the roads and sidewalks are WAY to empty for pvp.
I actually prefer the idea of a coop map. The only problem is the limit of 96 bots for balanced teams (48 each team), I think that even with that number the city will still be kinda empty. :neutral:
Sgt.Negev
Posts: 15
Joined: 2019-12-04 11:37

Re: [sp/coop] Ramadi [1k] [wip]

Post by Sgt.Negev »

great map, any idea about the release?
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [sp/coop] Ramadi [1k] [wip]

Post by Rabbit »

Up to devs.
Image

AfSoccer "I just don't see the natural talent."
Image
PepperGuy
Posts: 12
Joined: 2020-11-13 16:46

Re: [sp/coop] Ramadi [1k] [wip]

Post by PepperGuy »

Rabbit wrote:Up to devs.
Is it navmeshed already? Can u share? :grin:
Concani
Posts: 16
Joined: 2020-06-21 17:32

Re: [sp/coop] Ramadi [1k] [wip]

Post by Concani »

Reupload pls ????
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [sp/coop] Ramadi [1k] [wip]

Post by Rabbit »

moving into a house, cant be asked.
Image

AfSoccer "I just don't see the natural talent."
Image
Sgt.Negev
Posts: 15
Joined: 2019-12-04 11:37

Re: [sp/coop] Ramadi [1k] [wip]

Post by Sgt.Negev »

highly underminded map, with a decent amount of tweaks it could replace Falluja with excellence.
Post Reply

Return to “Community Maps”