Outpost Map Feedback

Post Reply
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Outpost Map Feedback

Post by Mineral »

post feedback! If you have a floater or another similar issue please provide position through minimap.
Image
Sequadon
Posts: 35
Joined: 2015-11-19 14:15

Re: Outpost Map Feedback

Post by Sequadon »

Nice map, I really like the loading screen music. Good job, professional.
Image
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: Outpost Map Feedback

Post by Mineral »

Did performance in the city improve at all since v1.5.2?
Image
Filamu
Posts: 318
Joined: 2006-12-15 14:20

Re: Outpost Map Feedback

Post by Filamu »

We played it yesterday, I had no noticeable performance issues.
Taliban using mec assets was kind of interesting. I'm waiting for the tanks :P


Image
This thing is not possible to jump onto.Three of us tried, so unless it is supposed to be hard to do. It is in G6k1, just north of the lumber mill static at the east suburbs flag.
User avatar
ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

Re: Outpost Map Feedback

Post by ALADE3N »

Filamu wrote: This thing is not possible to jump onto.Three of us tried, so unless it is supposed to be hard to do. It is in G6k1, just north of the lumber mill static at the east suburbs flag.
Supposed to be not jumpable , but it can be lowered afaik.
Image
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Outpost Map Feedback

Post by AfterDune »

That's been like that since the old days, but would still be nice if it were possible ;) . Someone would have to change the infantry collisions.
Image
Filamu
Posts: 318
Joined: 2006-12-15 14:20

Re: Outpost Map Feedback

Post by Filamu »

But you can get onto some of them right? I could have sworn there were some. If not maybe it should be replaced with some statics you can jump onto. The whole east suburb compound doesn't seem to have much view outside. Either you peak doorways, stay in the unsafe lumber mill, or you have to sit there waiting for them to run in. Doesn't really seem like an important objective.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Outpost Map Feedback

Post by Outlawz7 »

For some reason it's blocked.

Image
Image
lakinen
Posts: 215
Joined: 2016-12-03 15:24

Re: Outpost Map Feedback

Post by lakinen »

-It should be inserted 1 or 2 pontoon bridges.On the northern part of the map.As I see it there are 2 destructive bridges and one river crossing.The problem arises when playing INS mode(especially when the cache is near the river).So if there is no trans sq in team,a big problem is created.

greeting

There's no real flame on your screen, it's just magic :shrk:
Post Reply

Return to “Maps”