Project Reality v1.6 Devcast
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Project Reality v1.6 Devcast
Did I see it right? The RU Navy transport helicopter gets front-facing gatling gun? Or is it actually going to be a CAS variant?
In-game: Cobra-PR
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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: Project Reality v1.6 Devcast
Every variant gets a gattling gun.PatrickLA_CA wrote:Did I see it right? The RU Navy transport helicopter gets front-facing gatling gun? Or is it actually going to be a CAS variant?
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mries
- Posts: 475
- Joined: 2013-06-30 16:16
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Hokunin
- Retired PR Developer
- Posts: 606
- Joined: 2009-11-02 09:23
Re: Project Reality v1.6 Devcast
Well, that's just ordinary 7,62 mm minigun, with limited movement radius. Black hawk has 2 of them on the sides, with more movement radius. But yeah, it placed on front, I wonder how it would affect gameplay... Hopefully pilots would stick to their transport roles.
Last edited by Hokunin on 2020-04-14 03:24, edited 1 time in total.

- Max_
- Retired PR Developer
- Posts: 636
- Joined: 2009-08-13 23:51
Re: Project Reality v1.6 Devcast
One gun front facing = CAS
Two gun side facing = Trans
It all make sense!
Two gun side facing = Trans
It all make sense!
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: Project Reality v1.6 Devcast
Any transport chopper is CAS if you're brave enough!Max_ wrote:One gun front facing = CAS
Two gun side facing = Trans
It all make sense!
Xact Wicca is The Joker. That is all.
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Project Reality v1.6 Devcast
Any transport chopper is a guided missile if you're brave enough
In-game: Cobra-PR
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Project Reality v1.6 Devcast
Fixed it for youWicca wrote:Any transport chopper is CAS if you're rpoxo enough!
AfSoccer "I just don't see the natural talent."

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Dr. Phil Perlmutter
- Posts: 11
- Joined: 2015-10-20 15:17
Re: Project Reality v1.6 Devcast
Love it guys.
Can some of the Devs tell how the body dragging is done in terms of player input?
Can some of the Devs tell how the body dragging is done in terms of player input?
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Project Reality v1.6 Devcast
Aim at body, hold crouch and hit 2.Dr. Phil Perlmutter wrote:Love it guys.
Can some of the Devs tell how the body dragging is done in terms of player input?
It stops if you stop crouching, change weapon or run out of stamina. Weapon switches back to 3 automatically after dragging.
- Deviro
- PR:BF2 QA Tester
- Posts: 97
- Joined: 2016-09-04 21:46
Re: Project Reality v1.6 Devcast
Any trans chopper can be CAS if Butter and Puden are using it.
On a more serious note: with all these changes to Russia, it feels like a game changing moment for the faction.
Feels good man.
On a more serious note: with all these changes to Russia, it feels like a game changing moment for the faction.
Feels good man.
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CAS_ual_TY
- PR:BF2 Contributor
- Posts: 926
- Joined: 2016-01-04 12:30
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Grifshido
- Posts: 3
- Joined: 2017-04-03 16:37
Re: Project Reality v1.6 Devcast
Nice vid, would be cool to see more mid dev process (modelling) in next devcast.

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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Project Reality v1.6 Devcast
Many of the items do have blogs/highlight posts about them before for a little insight on that:Grifshido wrote:Nice vid, would be cool to see more mid dev process (modelling) in next devcast.
https://www.realitymod.com/forum/showth ... p?t=148783
https://www.realitymod.com/forum/blog.php?b=470
https://www.realitymod.com/forum/blog.php?b=465
https://www.realitymod.com/forum/blog.php?b=464
Probably missed some. There are others you can find too not in the video/v1.6 like the Ka-52K etc too if you look around
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mebel
- Posts: 143
- Joined: 2017-02-18 16:03
Re: Project Reality v1.6 Devcast
I really appreciatiate Your work guys. It feels so good - I mean that there are those people behind it.
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Petar97
- Posts: 29
- Joined: 2014-11-21 12:27
Re: Project Reality v1.6 Devcast
So there is not gona be Ka-52K in 1.6?
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Project Reality v1.6 Devcast
No, it didn't make it through the export process in time.Petar97 wrote:So there is not gona be Ka-52K in 1.6?
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John_PILOT1
- Posts: 10
- Joined: 2020-04-09 18:43
Re: Project Reality v1.6 Devcast
hey guys, thanks for the gift
Can someone tell something about fast ropes? If it can be implemented
Can someone tell something about fast ropes? If it can be implemented
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simeon5541
- Posts: 507
- Joined: 2011-01-11 22:33
- Location: Serbia
Re: Project Reality v1.6 Devcast
There's nothing like PR out there my boyz. Thank you very much for this. Glad that Russians are getting much needed love, it was kind a goofy seeing them using American or generic cargo ships as helicopter carriers. Mi-8 update is sweet, can we expect it branching into more variants, for more factions?
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Hokunin
- Retired PR Developer
- Posts: 606
- Joined: 2009-11-02 09:23
Re: Project Reality v1.6 Devcast
MEC and Polish factions will retain vBF2 old Mi-8 and Chinese maybe will cease using Mi-8 if they do(instead they would use their national helis). All for variety reason. Although, on some historical maps, like Grozny, Russians will continue using old Ural trucks and old Mi-8.
Last edited by Hokunin on 2020-04-18 01:57, edited 4 times in total.








