Medic Dragging Function

Bonvi
Posts: 65
Joined: 2017-02-20 14:22

Re: Medic Dragging Function

Post by Bonvi »

Great and long-awaited feature, but kind of spoiled by the annoying fact that you have to run butt-naked back to the danger to get your kit.

If it's not possible for the kit to be dragged with the body, I think it should teleport all the way, not just 10 meters.
Last edited by Bonvi on 2020-05-09 09:45, edited 1 time in total.
AlonTavor
PR:BF2 Developer
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Re: Medic Dragging Function

Post by AlonTavor »

Bonvi wrote:Great and long-awaited feature, but kind of spoiled by the annoying fact that you have to run butt-naked back to the danger to get your kit.

If it's not possible for the kit to be dragged with the body, I think it should teleport all the way, not just 10 meters.
The game just selects the closest kit in these 10m, not much we can do about that
UncleSmek
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Re: Medic Dragging Function

Post by UncleSmek »

I like the fact that you have to go and get the kit back if you have been dragged. Balances it out pretty well.
sweedensniiperr
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Re: Medic Dragging Function

Post by sweedensniiperr »

Having played 2 more weeks with this is my thoughts:
- You either need to make dragging possible while prone or add the resuscitate back. Just to give a bodies a little nudge to better sync them up or something(medics will know what i'm talking about).
- Yes click and drag with left click would be the best and make most sense. (Perhaps right click to resuscitate?)

Still an absolutely great change.

However I am still not sure wether or not making everyone being able to drag, since this would have a HUGE impact on infantry gameplay. I cannot stress this enough. How would you do that though? should every kit have a drag function? No silly, you put it in the drop kit of course. But as I said I'm not sure if making everyone drag is a good idea yet.
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AlonTavor
PR:BF2 Developer
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Re: Medic Dragging Function

Post by AlonTavor »

if you pull someone a tiny bit the ragdoll should fully sync up.
Main technical issue with everyone dragging is it needs a weapon slot. We are thinking of letting the unarmed kit also allow dragging but that is a bit weird.
Danesh_italiano
Posts: 576
Joined: 2012-07-23 03:25

Re: Medic Dragging Function

Post by Danesh_italiano »

AlonTavor wrote:if you pull someone a tiny bit the ragdoll should fully sync up.
Main technical issue with everyone dragging is it needs a weapon slot. We are thinking of letting the unarmed kit also allow dragging but that is a bit weird.
Use a key instead weapon slot? (middle button from mouse for example).
+
dragging while prone
+
hold click to drag
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Mineral
Retired PR Developer
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Re: Medic Dragging Function

Post by Mineral »

Danesh_italiano wrote:Use a key instead weapon slot? (middle button from mouse for example).
+
dragging while prone
+
hold click to drag
AFAIK it needs to be a weapon, hence needs to use a slot.
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AlonTavor
PR:BF2 Developer
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Re: Medic Dragging Function

Post by AlonTavor »

Weapon slot is required for animations (and disabling a weapon).

Biggest issue is we cannot control the animation if it does not have a dedicated weapon slot, and we cannot prevent the animation from playing when there's no body to drag (That's why we force switch weapon).

Thinking of dragging while prone (or even standing for extra speed, costing stamina).
Last edited by AlonTavor on 2020-05-18 19:43, edited 1 time in total.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Medic Dragging Function

Post by sweedensniiperr »

AlonTavor wrote:if you pull someone a tiny bit the ragdoll should fully sync up.
Yes I know but you can't do it PRONE now can you?
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Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: Medic Dragging Function

Post by Web_cole »

sweedensniiperr wrote:Having played 2 more weeks with this is my thoughts:
- You either need to make dragging possible while prone or add the resuscitate back. Just to give a bodies a little nudge to better sync them up or something(medics will know what i'm talking about).
I've also now had situations where I have a perfectly viable revive while prone but I cannot unstick the body without crouching and I cannot crouch because I will get shot.

If resus can't come back some kind of prone dragging would be good, even if it costs way more stamina or whatever.
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vonLidl
Posts: 12
Joined: 2009-07-27 12:11

Re: Medic Dragging Function

Post by vonLidl »

Prone dragging would be good to have. Sometimes the old resuscitate was safer to use than to unstick with the dragging and exposing yourself. Slowing the prone drag would be ncie but that may be out of limit to implement

No, it works really good the way it is. My suggestion would be: if it's not in game yet, could maybe "unarmed" people drag bodies? That way you could drop your kit, drag a body, then equip your kit again. This idea sounds very balanced because you cant use weapons or run away because you need your old kit back again.
AlonTavor
PR:BF2 Developer
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Re: Medic Dragging Function

Post by AlonTavor »

We also want to do prone dragging, its very useful in trenches. Just need someone to do animations for it.
Still thinking about unarmed dragging + crate dragging.
lao
Posts: 115
Joined: 2020-06-02 14:47

Re: Medic Dragging Function

Post by lao »

AlonTavor wrote:Weapon slot is required for animations (and disabling a weapon).

Biggest issue is we cannot control the animation if it does not have a dedicated weapon slot, and we cannot prevent the animation from playing when there's no body to drag (That's why we force switch weapon).

Thinking of dragging while prone (or even standing for extra speed, costing stamina).
One could go the "ins sapper" way, and have the "dragging weapon" on slot 9.
lao
Posts: 115
Joined: 2020-06-02 14:47

Re: Medic Dragging Function

Post by lao »

AlonTavor wrote:We also want to do prone dragging, its very useful in trenches. Just need someone to do animations for it.
Still thinking about unarmed dragging + crate dragging.
Sounds like a good idea! Crate dragging would be sick :)
Grump/Gump.45
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Re: Medic Dragging Function

Post by Grump/Gump.45 »

AlonTavor wrote:We also want to do prone dragging, its very useful in trenches. Just need someone to do animations for it.
Still thinking about unarmed dragging + crate dragging.
Get somebody geared up properly according to this Marine https://www.youtube.com/watch?v=SOn4awyCNZk

Remove all the rattle from the gear with duct tape etc.. Then record sounds of dragging pure Cordura plate carrier/pouches with gear in it.. I would like to know when somebody i killed is being dragged away because i look at dude just killed on corner then next he is gone. I should hear something heavy sliding
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Iguanadjy
Posts: 215
Joined: 2008-04-12 23:31

Re: Medic Dragging Function

Post by Iguanadjy »

Big bump needed! Is the prone dragging coming anytime soon? And the crate dragging would be awesome small crates more fast big crates slow and cost lot of stamina

Supporting this game since 0.6 Never gonna give up!
SemlerPDX
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Re: Medic Dragging Function

Post by SemlerPDX »

Grump/Gump.45 wrote:Get somebody geared up properly according to this Marine https://www.youtube.com/watch?v=SOn4awyCNZk

Remove all the rattle from the gear with duct tape etc.. Then record sounds of dragging pure Cordura plate carrier/pouches with gear in it.. I would like to know when somebody i killed is being dragged away because i look at dude just killed on corner then next he is gone. I should hear something heavy sliding
That is a very cool idea, if it's possible!
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