Does Steam kill moding some files?

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WingWalker
Posts: 349
Joined: 2020-04-09 21:03

Does Steam kill moding some files?

Post by WingWalker »

Can you even play around with the files in PR now since it is on Steam?

For offline I used to like to piece together my own kits to play on certain maps I like. Even once did a zombie thing where head shots were the only thing that killed, and the enemy just had a knife (couldn't make them kill with their hands well).
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: Does Steam kill moding some files?

Post by Mineral »

You can still do whatever you could before, both offline and online. Nothing has changed in that regard. We don't use steam for anything but connecting your PR Account.
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WingWalker
Posts: 349
Joined: 2020-04-09 21:03

Re: Does Steam kill moding some files?

Post by WingWalker »

Thanks for the reply.

I must of done something wrong then, I tried to put the bagpipes into a kit to see what it was and PR wouldn't load, and it gave me an error message.

I put it in the #3 spot of an Alt gb officer kit. But then I put it back to normal after it didn't work and still couldn't get it to fire up.

It says to click on a link in the message and you see this:

Code: Select all

Project Reality Log File
PRLauncher.exe started at: 2020-05-10T10:31:13

Critical Error: An unhandled exception has occured. Details are as follows:

Object reference not set to an instance of an object.

Further details can be found in the following file:

[url]C:\Program Files (x86)\!!!Project Reality1.6MODing\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]

Please report this error to the Project Reality Team, and include the log file in your report.

[url=https://www.realitymod.com/forum/forumdisplay.php?f=27]Visit Support Forum[/url]

 > System.NullReferenceException: Object reference not set to an instance of an object.
   at Reality.BF2.Game.LaunchControl...MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__5(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
Last edited by WingWalker on 2020-05-10 15:36, edited 2 times in total.
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