Test airfield and bootcamp maps
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BigBigMonkeyMan
- Posts: 187
- Joined: 2017-12-16 05:08
Test airfield and bootcamp maps
How do I take off restrictions such as the number of players to request kits and things like that?
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Nate.
- Forum Moderator
- Posts: 3018
- Joined: 2012-07-09 20:44
Re: Test airfield and bootcamp maps
type in chat:
RCON DEBUG
RCON ONEFACTION
RCON KITS (spawns all kits for current faction)
RCON DEBUG
RCON ONEFACTION
RCON KITS (spawns all kits for current faction)

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BigBigMonkeyMan
- Posts: 187
- Joined: 2017-12-16 05:08
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Test airfield and bootcamp maps
for vehicles:
rcon oneman
rcon oneman
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Nate.
- Forum Moderator
- Posts: 3018
- Joined: 2012-07-09 20:44
Re: Test airfield and bootcamp maps
https://www.realitymod.com/forum/showthread.php?t=95253BigBigMonkeyMan wrote:Thanks!
it's all written here too

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lao
- Posts: 115
- Joined: 2020-06-02 14:47
Re: Test airfield and bootcamp maps
Just curious if there is a way to fixate subkeypads (map coords) where mortar shells landed other than just observe it from above? Or areas hit on the target? I'd love to get that in text form somehow.
It would also be cool to be able to get health status of bots. And yet cooler would be being able to place them on certain map locations.
Last edited by lao on 2020-07-23 00:36, edited 1 time in total.

