Test airfield and bootcamp maps

General discussion of the Project Reality: BF2 modification.
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BigBigMonkeyMan
Posts: 187
Joined: 2017-12-16 05:08

Test airfield and bootcamp maps

Post by BigBigMonkeyMan »

How do I take off restrictions such as the number of players to request kits and things like that?
"We will not go quietly into the night! We will not vanish without a fight! We're going to live on, we're going to survive.' Today we celebrate our independence day!"
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Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: Test airfield and bootcamp maps

Post by Nate. »

type in chat:

RCON DEBUG

RCON ONEFACTION

RCON KITS (spawns all kits for current faction)
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BigBigMonkeyMan
Posts: 187
Joined: 2017-12-16 05:08

Re: Test airfield and bootcamp maps

Post by BigBigMonkeyMan »

Thanks!
"We will not go quietly into the night! We will not vanish without a fight! We're going to live on, we're going to survive.' Today we celebrate our independence day!"
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AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Test airfield and bootcamp maps

Post by AlonTavor »

for vehicles:
rcon oneman
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: Test airfield and bootcamp maps

Post by Nate. »

BigBigMonkeyMan wrote:Thanks!
https://www.realitymod.com/forum/showthread.php?t=95253

it's all written here too
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lao
Posts: 115
Joined: 2020-06-02 14:47

Re: Test airfield and bootcamp maps

Post by lao »

Nate. wrote:https://www.realitymod.com/forum/showthread.php?t=95253

it's all written here too
Just curious if there is a way to fixate subkeypads (map coords) where mortar shells landed other than just observe it from above? Or areas hit on the target? I'd love to get that in text form somehow.

It would also be cool to be able to get health status of bots. And yet cooler would be being able to place them on certain map locations.
Last edited by lao on 2020-07-23 00:36, edited 1 time in total.
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